Developer Documentation
ACG::SceneGraph::Strip Class Reference

class for managing a single triangle strip. More...

#include <ACG/Scenegraph/StripProcessorT.hh>

Public Attributes

std::vector< unsigned int > indexArray
 This array cotains the actual triangle strip used for rendering. More...
 
std::vector< OpenMesh::FaceHandlefaceMap
 This map contains for each vertex in the strips a handle to the face it closes.
 
int textureIndex
 This contains the texture index used for rendering this strip.
 

Detailed Description

class for managing a single triangle strip.

Definition at line 84 of file StripProcessorT.hh.

Member Data Documentation

std::vector< unsigned int > ACG::SceneGraph::Strip::indexArray

This array cotains the actual triangle strip used for rendering.

Render this index array as a triangle strip!

Definition at line 92 of file StripProcessorT.hh.


The documentation for this class was generated from the following file: