Developer Documentation
ACG::SceneGraph::OpenMesh::FaceHandle Struct Reference

Handle for a face entity. More...

Inheritance diagram for ACG::SceneGraph::OpenMesh::FaceHandle:
ACG::SceneGraph::OpenMesh::BaseHandle

Public Member Functions

 FaceHandle (int _idx=-1)
 
- Public Member Functions inherited from ACG::SceneGraph::OpenMesh::BaseHandle
 BaseHandle (int _idx=-1)
 
int idx () const
 Get the underlying index of this handle.
 
bool is_valid () const
 The handle is valid iff the index is not equal to -1.
 
void reset ()
 reset handle to be invalid
 
void invalidate ()
 reset handle to be invalid
 
bool operator== (const BaseHandle &_rhs) const
 
bool operator!= (const BaseHandle &_rhs) const
 
bool operator< (const BaseHandle &_rhs) const
 
void __increment ()
 
void __decrement ()
 
void __increment (int amount)
 
void __decrement (int amount)
 

Detailed Description

Handle for a face entity.

Definition at line 146 of file MeshNode2T.cc.


The documentation for this struct was generated from the following file: