Developer Documentation
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Public Slots | |
QString | version () |
Public Member Functions | |
QString | name () |
Return a name for the plugin. More... | |
QString | description () |
Return a description of what the plugin is doing. More... | |
QString | renderObjectsInfo (bool _outputShaderInfo) |
Return a qstring of the current render objects. More... | |
Private Slots | |
void | initializePlugin () |
void | exit () |
void | render (ACG::GLState *_glState, Viewer::ViewerProperties &_properties) |
QString | rendererName () |
void | supportedDrawModes (ACG::SceneGraph::DrawModes::DrawMode &_mode) |
QString | checkOpenGL () |
Private Slots inherited from BaseInterface | |
virtual void | exit () |
virtual QString | version () |
Return a version string for your plugin. More... | |
Private Slots inherited from RenderInterface | |
virtual void | render (ACG::GLState *_glState, Viewer::ViewerProperties &_properties) |
rendering function More... | |
Additional Inherited Members | |
Signals inherited from BaseInterface | |
virtual void | updateView () |
Update current view in Main Application. More... | |
virtual void | setSlotDescription (QString _slotName, QString _slotDescription, QStringList _parameters, QStringList _descriptions) |
Set a description for a public slot. More... | |
virtual void | setRenderer (unsigned int _viewer, QString _rendererName) |
Set a renderer for the given viewer. More... | |
Private Member Functions inherited from BaseInterface | |
virtual void | noguiSupported () |
virtual | ~BaseInterface () |
Destructor. | |
virtual void | blockScenegraphUpdates (bool _block) |
Tell the core to prevent scenegraph updates. More... | |
virtual void | updatedObject (int _objectId) |
An object has been changed or added by this plugin. More... | |
virtual void | updatedObject (int _identifier, const UpdateType &_type) |
An object has been changed or added by this plugin. More... | |
virtual void | nodeVisibilityChanged (int _identifier) |
A scenegraph node has been shown or hidden. More... | |
virtual void | getCurrentRenderer (unsigned int _viewer, QString &_rendererName) |
Get the current renderer for the given viewer. More... | |
Private Member Functions inherited from RenderInterface | |
virtual | ~RenderInterface () |
Destructor. | |
virtual QAction * | optionsAction () |
Return options menu. More... | |
virtual void | reloadShaders () |
Reload any renderer specific shaders. More... | |
Private Member Functions inherited from ACG::IRenderer | |
virtual void | addRenderObject (RenderObject *_renderObject) |
Callback for the scenegraph nodes, which send new render objects via this function. More... | |
virtual void | addLight (const LightData &_light) |
Callback for the scenegraph nodes, which send new lights to the renderer via this function. More... | |
virtual void | addRenderObjectModifier (RenderObjectModifier *_mod) |
Callback for the scenegraph nodes, which adds a render object modifier to the renderer via this function. More... | |
virtual void | removeRenderObjectModifier (RenderObjectModifier *_mod) |
Callback for the scenegraph nodes, which removes a render object modifier from the renderer. More... | |
void | dumpRenderObjectsToFile (const char *_fileName, ACG::RenderObject **_sortedList=0) const |
Debugging function to dump list of render objects into a file. More... | |
virtual QString | dumpCurrentRenderObjectsToString (ACG::RenderObject **_list=0, bool _outputShaders=false, std::vector< ACG::ShaderModifier * > *_modifiers=0) |
Outputs the current render objects to the string. More... | |
void | setErrorDetectionLevel (int _level) |
Control error detection for checking render objects. More... | |
int | getErrorDetectionLevel () const |
Get error detection level. | |
void | setViewerID (int _viewerID) |
Set currently active viewer id. More... | |
const RenderObjectRange & | getCollectedSubtreeObjects () const |
virtual void | prepareRenderingPipeline (ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode *_scenegraphRoot) |
Prepares renderer and OpenGL for any draw-related calls including. More... | |
virtual void | collectRenderObjects (ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode *_sceneGraphRoot) |
Traverse the scenegraph to collect render information. More... | |
void | traverseRenderableNodes (ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode &_node, const ACG::SceneGraph::Material &_mat) |
Scene graph traversal for render object collection. More... | |
virtual void | sortRenderObjects () |
Sort the renderobjects by priority. More... | |
virtual void | renderObject (ACG::RenderObject *_obj, GLSL::Program *_prog=0, bool _constRenderStates=false, const std::vector< unsigned int > *_shaderModifiers=0) |
Render one renderobject. More... | |
virtual void | bindObjectVBO (ACG::RenderObject *_obj, GLSL::Program *_prog) |
Binding VBOs (First state function) More... | |
virtual void | bindObjectUniforms (ACG::RenderObject *_obj, GLSL::Program *_prog) |
Binding Uniforms (Second state function) More... | |
virtual void | bindObjectRenderStates (ACG::RenderObject *_obj) |
Binding Render state (Third state function) More... | |
virtual void | drawObject (ACG::RenderObject *_obj) |
Executes the opengl draw call for one object (Fourth function) More... | |
virtual void | finishRenderingPipeline (bool _drawOverlay=true) |
Draw overlay objects and reset OpenGL state. More... | |
virtual void | saveInputFbo () |
Save input Fbo configuration (fbo id + viewport) | |
virtual void | restoreInputFbo () |
Restore the previously saved input Fbo configuration (fbo id + viewport) | |
virtual void | saveActiveFbo (GLint *_outFboId, GLint *_outViewport, GLint *_outDrawBuffer) const |
Save active Fbo configuration (fbo id + viewport) More... | |
virtual void | restoreFbo (GLint _fboId, const GLint *_outViewport, GLint _drawBuffer) const |
Restore a previously saved input Fbo configuration (fbo id + viewport) More... | |
virtual void | clearInputFbo (const ACG::Vec4f &_clearColor) |
Clear input Fbo. More... | |
virtual void | copyDepthToBackBuffer (GLuint _depthTex, float _scale=1.0f) |
Copy texture to depth buffer. More... | |
virtual void | renderDepthMap (int _viewerID, int _width, int _height) |
Render the depth map of the scene. More... | |
int | getNumRenderObjects () const |
Get the number of collected render objects (not including overlay objects or gl4.2 line objects) | |
int | getNumLights () const |
Get the number of current light sources. | |
ACG::RenderObject * | getRenderObject (int i) |
Get render objects in the sorted list by index (not including overlay objects) | |
ACG::RenderObject * | getOverlayRenderObject (int i) |
Get render objects in the sorted list by index (only overlay objects) | |
ACG::RenderObject * | getLineGL42RenderObject (int i) |
Get render objects in the sorted list by index (only line objects rendered with gl4.2) | |
LightData * | getLight (int i) |
Get light by index. | |
const ACG::Vec3f & | getGlobalAmbientScale () const |
Get global ambient light contribution from GL_LIGHT_MODEL_AMBIENT. | |
void | setLineThicknessRenderingGL42 (bool _enable) |
Private Attributes inherited from ACG::IRenderer | |
int | numLights_ |
Number of Lights. | |
LightData | lights_ [SG_MAX_SHADER_LIGHTS] |
Light sources ( Filled by addLight() ) | |
ACG::Vec3f | globalLightModelAmbient_ |
std::vector< ACG::RenderObject > | renderObjects_ |
array of renderobjects, filled by addRenderObject() | |
std::vector< ACG::RenderObject * > | sortedObjects_ |
sorted list of renderobjects without overlay objects (sorted in rendering order) | |
std::vector< ACG::RenderObject * > | overlayObjects_ |
sorted list of overlay-only renderobjects (sorted in rendering order) | |
std::vector< ACG::RenderObjectModifier * > | renderObjectModifiers_ |
active render object modifiers | |
std::map< int, ACG::FBO * > | depthMaps_ |
bool | depthMapUsed_ |
true if at least one renderobject requires a scene depthmap, false otherwise | |
int | curViewerID_ |
currently active viewer ID as specified in prepareRenderObjects() | |
GLMatrixf | viewMatrix_ |
view transform | |
Vec3f | camPosWS_ |
cam position in world-space | |
Vec3f | camDirWS_ |
direction the camera is looking to in world-space | |
GLint | prevFbo_ |
previous fbo | |
GLint | prevDrawBuffer_ |
previous drawbuffer target (ie GL_BACK, GL_COLOR_ATTACHMENTi...) | |
GLint | prevViewport_ [4] |
previous viewport | |
bool | prevFboSaved_ |
flag indicating a that saveCurrentFbo() has been called prior restoreFbo() | |
GLSL::Program * | depthCopyShader_ |
shader copies depth of the first front layer to the back buffer | |
int | errorDetectionLevel_ |
error-detection level for checking render objects | |
RenderObjectRange | current_subtree_objects_ |
Static Private Attributes inherited from ACG::IRenderer | |
static int | maxClipDistances_ = -1 |
max number of clip distance outputs in a vertex shader | |
Definition at line 59 of file NormalRenderer.hh.
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inlinevirtual |
Return a description of what the plugin is doing.
This function has to return a basic description of the plugin
Implements BaseInterface.
Definition at line 74 of file NormalRenderer.hh.
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inlinevirtual |
Return a name for the plugin.
This Function has to return the name of the plugin.
Implements BaseInterface.
Definition at line 73 of file NormalRenderer.hh.
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virtual |
Return a qstring of the current render objects.
In this function your plugin should return a list of the render objects (possibly with additional information). It can be used for debugging purposes.
The IRenderer class already has a function called dumpCurrentRenderObjectsToString() which can be used to implement this function.
_outputShaderInfo | Output shader code along with the render objects |
Reimplemented from RenderInterface.
Definition at line 101 of file NormalRenderer.cc.