Developer Documentation
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Public Types | |
typedef PropertyContainer::iterator | prop_iterator |
typedef PropertyContainer::const_iterator | const_prop_iterator |
Public Member Functions | |
template<class T > | |
void | copy_property (VPropHandleT< T > &_ph, VertexHandle _vh_from, VertexHandle _vh_to) |
template<class T > | |
void | copy_property (HPropHandleT< T > _ph, HalfedgeHandle _hh_from, HalfedgeHandle _hh_to) |
template<class T > | |
void | copy_property (EPropHandleT< T > _ph, EdgeHandle _eh_from, EdgeHandle _eh_to) |
template<class T > | |
void | copy_property (FPropHandleT< T > _ph, FaceHandle _fh_from, FaceHandle _fh_to) |
void | copy_all_properties (VertexHandle _vh_from, VertexHandle _vh_to, bool _copyBuildIn=false) |
void | copy_all_properties (HalfedgeHandle _hh_from, HalfedgeHandle _hh_to, bool _copyBuildIn=false) |
void | copy_all_properties (EdgeHandle _eh_from, EdgeHandle _eh_to, bool _copyBuildIn=false) |
void | copy_all_properties (FaceHandle _fh_from, FaceHandle _fh_to, bool _copyBuildIn=false) |
size_t | n_vprops (void) const |
size_t | n_eprops (void) const |
size_t | n_hprops (void) const |
size_t | n_fprops (void) const |
size_t | n_mprops (void) const |
BaseProperty * | _get_vprop (const std::string &_name) |
BaseProperty * | _get_eprop (const std::string &_name) |
BaseProperty * | _get_hprop (const std::string &_name) |
BaseProperty * | _get_fprop (const std::string &_name) |
BaseProperty * | _get_mprop (const std::string &_name) |
const BaseProperty * | _get_vprop (const std::string &_name) const |
const BaseProperty * | _get_eprop (const std::string &_name) const |
const BaseProperty * | _get_hprop (const std::string &_name) const |
const BaseProperty * | _get_fprop (const std::string &_name) const |
const BaseProperty * | _get_mprop (const std::string &_name) const |
BaseProperty & | _vprop (size_t _idx) |
BaseProperty & | _eprop (size_t _idx) |
BaseProperty & | _hprop (size_t _idx) |
BaseProperty & | _fprop (size_t _idx) |
BaseProperty & | _mprop (size_t _idx) |
const BaseProperty & | _vprop (size_t _idx) const |
const BaseProperty & | _eprop (size_t _idx) const |
const BaseProperty & | _hprop (size_t _idx) const |
const BaseProperty & | _fprop (size_t _idx) const |
const BaseProperty & | _mprop (size_t _idx) const |
size_t | _add_vprop (BaseProperty *_bp) |
size_t | _add_eprop (BaseProperty *_bp) |
size_t | _add_hprop (BaseProperty *_bp) |
size_t | _add_fprop (BaseProperty *_bp) |
size_t | _add_mprop (BaseProperty *_bp) |
virtual size_t | n_vertices () const |
virtual size_t | n_halfedges () const |
virtual size_t | n_edges () const |
virtual size_t | n_faces () const |
void | property_stats () const |
void | property_stats (std::ostream &_ostr) const |
void | vprop_stats (std::string &_string) const |
void | hprop_stats (std::string &_string) const |
void | eprop_stats (std::string &_string) const |
void | fprop_stats (std::string &_string) const |
void | mprop_stats (std::string &_string) const |
void | vprop_stats () const |
void | hprop_stats () const |
void | eprop_stats () const |
void | fprop_stats () const |
void | mprop_stats () const |
void | vprop_stats (std::ostream &_ostr) const |
void | hprop_stats (std::ostream &_ostr) const |
void | eprop_stats (std::ostream &_ostr) const |
void | fprop_stats (std::ostream &_ostr) const |
void | mprop_stats (std::ostream &_ostr) const |
prop_iterator | vprops_begin () |
prop_iterator | vprops_end () |
const_prop_iterator | vprops_begin () const |
const_prop_iterator | vprops_end () const |
prop_iterator | eprops_begin () |
prop_iterator | eprops_end () |
const_prop_iterator | eprops_begin () const |
const_prop_iterator | eprops_end () const |
prop_iterator | hprops_begin () |
prop_iterator | hprops_end () |
const_prop_iterator | hprops_begin () const |
const_prop_iterator | hprops_end () const |
prop_iterator | fprops_begin () |
prop_iterator | fprops_end () |
const_prop_iterator | fprops_begin () const |
const_prop_iterator | fprops_end () const |
prop_iterator | mprops_begin () |
prop_iterator | mprops_end () |
const_prop_iterator | mprops_begin () const |
const_prop_iterator | mprops_end () const |
Add a property to a mesh item | |
template<class T > | |
void | add_property (VPropHandleT< T > &_ph, const std::string &_name="<vprop>") |
template<class T > | |
void | add_property (HPropHandleT< T > &_ph, const std::string &_name="<hprop>") |
template<class T > | |
void | add_property (EPropHandleT< T > &_ph, const std::string &_name="<eprop>") |
template<class T > | |
void | add_property (FPropHandleT< T > &_ph, const std::string &_name="<fprop>") |
template<class T > | |
void | add_property (MPropHandleT< T > &_ph, const std::string &_name="<mprop>") |
Removing a property from a mesh tiem | |
template<typename T > | |
void | remove_property (VPropHandleT< T > &_ph) |
template<typename T > | |
void | remove_property (HPropHandleT< T > &_ph) |
template<typename T > | |
void | remove_property (EPropHandleT< T > &_ph) |
template<typename T > | |
void | remove_property (FPropHandleT< T > &_ph) |
template<typename T > | |
void | remove_property (MPropHandleT< T > &_ph) |
Get property handle by name | |
template<class T > | |
bool | get_property_handle (VPropHandleT< T > &_ph, const std::string &_name) const |
template<class T > | |
bool | get_property_handle (HPropHandleT< T > &_ph, const std::string &_name) const |
template<class T > | |
bool | get_property_handle (EPropHandleT< T > &_ph, const std::string &_name) const |
template<class T > | |
bool | get_property_handle (FPropHandleT< T > &_ph, const std::string &_name) const |
template<class T > | |
bool | get_property_handle (MPropHandleT< T > &_ph, const std::string &_name) const |
Access a property | |
template<class T > | |
PropertyT< T > & | property (VPropHandleT< T > _ph) |
template<class T > | |
const PropertyT< T > & | property (VPropHandleT< T > _ph) const |
template<class T > | |
PropertyT< T > & | property (HPropHandleT< T > _ph) |
template<class T > | |
const PropertyT< T > & | property (HPropHandleT< T > _ph) const |
template<class T > | |
PropertyT< T > & | property (EPropHandleT< T > _ph) |
template<class T > | |
const PropertyT< T > & | property (EPropHandleT< T > _ph) const |
template<class T > | |
PropertyT< T > & | property (FPropHandleT< T > _ph) |
template<class T > | |
const PropertyT< T > & | property (FPropHandleT< T > _ph) const |
template<class T > | |
PropertyT< T > & | mproperty (MPropHandleT< T > _ph) |
template<class T > | |
const PropertyT< T > & | mproperty (MPropHandleT< T > _ph) const |
Access a property element using a handle to a mesh item | |
template<class T > | |
VPropHandleT< T >::reference | property (VPropHandleT< T > _ph, VertexHandle _vh) |
template<class T > | |
VPropHandleT< T >::const_reference | property (VPropHandleT< T > _ph, VertexHandle _vh) const |
template<class T > | |
HPropHandleT< T >::reference | property (HPropHandleT< T > _ph, HalfedgeHandle _hh) |
template<class T > | |
HPropHandleT< T >::const_reference | property (HPropHandleT< T > _ph, HalfedgeHandle _hh) const |
template<class T > | |
EPropHandleT< T >::reference | property (EPropHandleT< T > _ph, EdgeHandle _eh) |
template<class T > | |
EPropHandleT< T >::const_reference | property (EPropHandleT< T > _ph, EdgeHandle _eh) const |
template<class T > | |
FPropHandleT< T >::reference | property (FPropHandleT< T > _ph, FaceHandle _fh) |
template<class T > | |
FPropHandleT< T >::const_reference | property (FPropHandleT< T > _ph, FaceHandle _fh) const |
template<class T > | |
MPropHandleT< T >::reference | property (MPropHandleT< T > _ph) |
template<class T > | |
MPropHandleT< T >::const_reference | property (MPropHandleT< T > _ph) const |
Protected Member Functions | |
BaseProperty & | _vprop (BaseHandle _h) |
BaseProperty & | _eprop (BaseHandle _h) |
BaseProperty & | _hprop (BaseHandle _h) |
BaseProperty & | _fprop (BaseHandle _h) |
BaseProperty & | _mprop (BaseHandle _h) |
const BaseProperty & | _vprop (BaseHandle _h) const |
const BaseProperty & | _eprop (BaseHandle _h) const |
const BaseProperty & | _hprop (BaseHandle _h) const |
const BaseProperty & | _fprop (BaseHandle _h) const |
const BaseProperty & | _mprop (BaseHandle _h) const |
void | vprops_reserve (size_t _n) const |
Reserves space for _n elements in all vertex property vectors. | |
void | vprops_resize (size_t _n) const |
Resizes all vertex property vectors to the specified size. | |
void | vprops_resize_if_smaller (size_t _n) const |
void | vprops_clear () |
void | vprops_swap (unsigned int _i0, unsigned int _i1) const |
void | hprops_reserve (size_t _n) const |
void | hprops_resize (size_t _n) const |
void | hprops_clear () |
void | hprops_swap (unsigned int _i0, unsigned int _i1) const |
void | eprops_reserve (size_t _n) const |
void | eprops_resize (size_t _n) const |
void | eprops_clear () |
void | eprops_swap (unsigned int _i0, unsigned int _i1) const |
void | fprops_reserve (size_t _n) const |
void | fprops_resize (size_t _n) const |
void | fprops_clear () |
void | fprops_swap (unsigned int _i0, unsigned int _i1) const |
void | mprops_resize (size_t _n) const |
void | mprops_clear () |
Private Attributes | |
PropertyContainer | vprops_ |
PropertyContainer | hprops_ |
PropertyContainer | eprops_ |
PropertyContainer | fprops_ |
PropertyContainer | mprops_ |
This class provides low-level property management like adding/removing properties and access to properties. Under most circumstances, it is advisable to use the high-level property management provided by PropertyManager, instead.
All operations provided by BaseKernel need at least a property handle (VPropHandleT, EPropHandleT, HPropHandleT, FPropHandleT, MPropHandleT). which keeps the data type of the property, too.
There are two types of properties:
The differentiation is only semantically, technically both are equally handled. Therefore the methods provided by the BaseKernel are applicable to both property types.
Definition at line 102 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper and/or one of its helper functions such as makePropertyManagerFromNew, makePropertyManagerFromExisting, or makePropertyManagerFromExistingOrNew.
Adds a property
Depending on the property handle type a vertex, (half-)edge, face or mesh property is added to the mesh. If the action fails the handle is invalid. On success the handle must be used to access the property data with property().
_ph | A property handle defining the data type to bind to mesh. On success the handle is valid else invalid. |
_name | Optional name of property. Following restrictions apply to the name:
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Definition at line 146 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper and/or one of its helper functions such as makePropertyManagerFromNew, makePropertyManagerFromExisting, or makePropertyManagerFromExistingOrNew.
Adds a property
Depending on the property handle type a vertex, (half-)edge, face or mesh property is added to the mesh. If the action fails the handle is invalid. On success the handle must be used to access the property data with property().
_ph | A property handle defining the data type to bind to mesh. On success the handle is valid else invalid. |
_name | Optional name of property. Following restrictions apply to the name:
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Definition at line 153 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper and/or one of its helper functions such as makePropertyManagerFromNew, makePropertyManagerFromExisting, or makePropertyManagerFromExistingOrNew.
Adds a property
Depending on the property handle type a vertex, (half-)edge, face or mesh property is added to the mesh. If the action fails the handle is invalid. On success the handle must be used to access the property data with property().
_ph | A property handle defining the data type to bind to mesh. On success the handle is valid else invalid. |
_name | Optional name of property. Following restrictions apply to the name:
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Definition at line 160 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper and/or one of its helper functions such as makePropertyManagerFromNew, makePropertyManagerFromExisting, or makePropertyManagerFromExistingOrNew.
Adds a property
Depending on the property handle type a vertex, (half-)edge, face or mesh property is added to the mesh. If the action fails the handle is invalid. On success the handle must be used to access the property data with property().
_ph | A property handle defining the data type to bind to mesh. On success the handle is valid else invalid. |
_name | Optional name of property. Following restrictions apply to the name:
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Definition at line 167 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper and/or one of its helper functions such as makePropertyManagerFromNew, makePropertyManagerFromExisting, or makePropertyManagerFromExistingOrNew.
Adds a property
Depending on the property handle type a vertex, (half-)edge, face or mesh property is added to the mesh. If the action fails the handle is invalid. On success the handle must be used to access the property data with property().
_ph | A property handle defining the data type to bind to mesh. On success the handle is valid else invalid. |
_name | Optional name of property. Following restrictions apply to the name:
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Definition at line 174 of file MeshNode2T.cc.
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inline |
Copies all properties from one mesh element to another (of the same type)
_vh_from | A vertex handle - source |
_vh_to | A vertex handle - target |
_copyBuildIn | Should the internal properties (position, normal, texture coordinate,..) be copied? |
Definition at line 516 of file MeshNode2T.cc.
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inline |
Copies all properties from one mesh element to another (of the same type)
_hh_from | A halfedge handle - source |
_hh_to | A halfedge handle - target |
_copyBuildIn | Should the internal properties (position, normal, texture coordinate,..) be copied? |
Definition at line 535 of file MeshNode2T.cc.
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inline |
Copies all properties from one mesh element to another (of the same type)
_eh_from | An edge handle - source |
_eh_to | An edge handle - target |
_copyBuildIn | Should the internal properties (position, normal, texture coordinate,..) be copied? |
Definition at line 554 of file MeshNode2T.cc.
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inline |
Copies all properties from one mesh element to another (of the same type)
_fh_from | A face handle - source |
_fh_to | A face handle - target |
_copyBuildIn | Should the internal properties (position, normal, texture coordinate,..) be copied? |
Definition at line 573 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper (e.g. PropertyManager::copy_to or PropertyManager::copy).
Copies a single property from one mesh element to another (of the same type)
_ph | A vertex property handle |
_vh_from | From vertex handle |
_vh_to | To vertex handle |
Definition at line 452 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper (e.g. PropertyManager::copy_to or PropertyManager::copy).
Copies a single property from one mesh element to another (of the same type)
_ph | A halfedge property handle |
_hh_from | From halfedge handle |
_hh_to | To halfedge handle |
Definition at line 468 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper (e.g. PropertyManager::copy_to or PropertyManager::copy).
Copies a single property from one mesh element to another (of the same type)
_ph | An edge property handle |
_eh_from | From edge handle |
_eh_to | To edge handle |
Definition at line 484 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper (e.g. PropertyManager::copy_to or PropertyManager::copy).
Copies a single property from one mesh element to another (of the same type)
_ph | A face property handle |
_fh_from | From face handle |
_fh_to | To face handle |
Definition at line 500 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper (e.g. PropertyManager::propertyExists) or one of its higher level helper functions such as makePropertyManagerFromExisting, or makePropertyManagerFromExistingOrNew.
Retrieves the handle to a named property by it's name.
_ph | A property handle. On success the handle is valid else invalid. |
_name | Name of wanted property. |
true
if such a named property is available, else false
. Definition at line 259 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper (e.g. PropertyManager::propertyExists) or one of its higher level helper functions such as makePropertyManagerFromExisting, or makePropertyManagerFromExistingOrNew.
Retrieves the handle to a named property by it's name.
_ph | A property handle. On success the handle is valid else invalid. |
_name | Name of wanted property. |
true
if such a named property is available, else false
. Definition at line 266 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper (e.g. PropertyManager::propertyExists) or one of its higher level helper functions such as makePropertyManagerFromExisting, or makePropertyManagerFromExistingOrNew.
Retrieves the handle to a named property by it's name.
_ph | A property handle. On success the handle is valid else invalid. |
_name | Name of wanted property. |
true
if such a named property is available, else false
. Definition at line 273 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper (e.g. PropertyManager::propertyExists) or one of its higher level helper functions such as makePropertyManagerFromExisting, or makePropertyManagerFromExistingOrNew.
Retrieves the handle to a named property by it's name.
_ph | A property handle. On success the handle is valid else invalid. |
_name | Name of wanted property. |
true
if such a named property is available, else false
. Definition at line 280 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper (e.g. PropertyManager::propertyExists) or one of its higher level helper functions such as makePropertyManagerFromExisting, or makePropertyManagerFromExistingOrNew.
Retrieves the handle to a named property by it's name.
_ph | A property handle. On success the handle is valid else invalid. |
_name | Name of wanted property. |
true
if such a named property is available, else false
. Definition at line 287 of file MeshNode2T.cc.
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inline |
In most cases you should use the convenient PropertyManager wrapper and use of this function should not be necessary. Under some circumstances, however (i.e. making a property persistent), it might be necessary to use this function.
Access a property
This method returns a reference to property. The property handle must be valid! The result is unpredictable if the handle is invalid!
_ph | A valid (!) property handle. |
Definition at line 351 of file MeshNode2T.cc.
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inline |
In most cases you should use the convenient PropertyManager wrapper and use of this function should not be necessary. Under some circumstances, however (i.e. making a property persistent), it might be necessary to use this function.
Access a property
This method returns a reference to property. The property handle must be valid! The result is unpredictable if the handle is invalid!
_ph | A valid (!) property handle. |
Definition at line 355 of file MeshNode2T.cc.
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inline |
In most cases you should use the convenient PropertyManager wrapper and use of this function should not be necessary. Under some circumstances, however (i.e. making a property persistent), it might be necessary to use this function.
Access a property
This method returns a reference to property. The property handle must be valid! The result is unpredictable if the handle is invalid!
_ph | A valid (!) property handle. |
Definition at line 315 of file MeshNode2T.cc.
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inline |
In most cases you should use the convenient PropertyManager wrapper and use of this function should not be necessary. Under some circumstances, however (i.e. making a property persistent), it might be necessary to use this function.
Access a property
This method returns a reference to property. The property handle must be valid! The result is unpredictable if the handle is invalid!
_ph | A valid (!) property handle. |
Definition at line 319 of file MeshNode2T.cc.
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inline |
In most cases you should use the convenient PropertyManager wrapper and use of this function should not be necessary. Under some circumstances, however (i.e. making a property persistent), it might be necessary to use this function.
Access a property
This method returns a reference to property. The property handle must be valid! The result is unpredictable if the handle is invalid!
_ph | A valid (!) property handle. |
Definition at line 324 of file MeshNode2T.cc.
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inline |
In most cases you should use the convenient PropertyManager wrapper and use of this function should not be necessary. Under some circumstances, however (i.e. making a property persistent), it might be necessary to use this function.
Access a property
This method returns a reference to property. The property handle must be valid! The result is unpredictable if the handle is invalid!
_ph | A valid (!) property handle. |
Definition at line 328 of file MeshNode2T.cc.
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inline |
In most cases you should use the convenient PropertyManager wrapper and use of this function should not be necessary. Under some circumstances, however (i.e. making a property persistent), it might be necessary to use this function.
Access a property
This method returns a reference to property. The property handle must be valid! The result is unpredictable if the handle is invalid!
_ph | A valid (!) property handle. |
Definition at line 333 of file MeshNode2T.cc.
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inline |
In most cases you should use the convenient PropertyManager wrapper and use of this function should not be necessary. Under some circumstances, however (i.e. making a property persistent), it might be necessary to use this function.
Access a property
This method returns a reference to property. The property handle must be valid! The result is unpredictable if the handle is invalid!
_ph | A valid (!) property handle. |
Definition at line 337 of file MeshNode2T.cc.
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inline |
In most cases you should use the convenient PropertyManager wrapper and use of this function should not be necessary. Under some circumstances, however (i.e. making a property persistent), it might be necessary to use this function.
Access a property
This method returns a reference to property. The property handle must be valid! The result is unpredictable if the handle is invalid!
_ph | A valid (!) property handle. |
Definition at line 342 of file MeshNode2T.cc.
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inline |
In most cases you should use the convenient PropertyManager wrapper and use of this function should not be necessary. Under some circumstances, however (i.e. making a property persistent), it might be necessary to use this function.
Access a property
This method returns a reference to property. The property handle must be valid! The result is unpredictable if the handle is invalid!
_ph | A valid (!) property handle. |
Definition at line 346 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper.
Return value of property for an item
Definition at line 374 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper.
Return value of property for an item
Definition at line 380 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper.
Return value of property for an item
Definition at line 387 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper.
Return value of property for an item
Definition at line 393 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper.
Return value of property for an item
Definition at line 400 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper.
Return value of property for an item
Definition at line 406 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper.
Return value of property for an item
Definition at line 413 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper.
Return value of property for an item
Definition at line 419 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper.
Return value of property for an item
Definition at line 426 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper.
Return value of property for an item
Definition at line 432 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper to manage (and remove) properties.
Remove a property.
Removes the property represented by the handle from the apropriate mesh item.
_ph | Property to be removed. The handle is invalid afterwords. |
Definition at line 199 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper to manage (and remove) properties.
Remove a property.
Removes the property represented by the handle from the apropriate mesh item.
_ph | Property to be removed. The handle is invalid afterwords. |
Definition at line 207 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper to manage (and remove) properties.
Remove a property.
Removes the property represented by the handle from the apropriate mesh item.
_ph | Property to be removed. The handle is invalid afterwords. |
Definition at line 215 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper to manage (and remove) properties.
Remove a property.
Removes the property represented by the handle from the apropriate mesh item.
_ph | Property to be removed. The handle is invalid afterwords. |
Definition at line 223 of file MeshNode2T.cc.
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inline |
You should not use this function directly. Instead, use the convenient PropertyManager wrapper to manage (and remove) properties.
Remove a property.
Removes the property represented by the handle from the apropriate mesh item.
_ph | Property to be removed. The handle is invalid afterwords. |
Definition at line 231 of file MeshNode2T.cc.
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inlineprotected |
Same as vprops_resize() but ignores vertex property vectors that have a size larger than _n
.
Use this method instead of vprops_resize() if you plan to frequently reduce and enlarge the property container and you don't want to waste time reallocating the property vectors every time.
Definition at line 703 of file MeshNode2T.cc.