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PolyMesh.hh
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50 
56 #ifndef POLY_MESH_INCLUDE_HH
57 #define POLY_MESH_INCLUDE_HH
58 
59 
60 //== INCLUDES =================================================================
61 
65 #define DATA_POLY_MESH typeId("PolyMesh")
66 #include <ObjectTypes/MeshObject/MeshObjectT.hh>
68 
70 class DLLEXPORTONLY PolyMeshObject : public MeshObject< PolyMesh > {
71 
72 public:
77  PolyMeshObject(const PolyMeshObject& _object);
78 
86  PolyMeshObject(DataType _typeId);
87 
89  virtual ~PolyMeshObject();
90 
94  BaseObject* copy();
95 
96  public:
98  ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start , const ACG::Vec3d _dir, const unsigned int _targetIdx );
99 
100 };
101 
103 
104 
105 
106 //=============================================================================
107 #endif // POLY_MESH_INCLUDE_HH defined
108 //=============================================================================
109 
Type for a Meshobject containing a poly mesh.
Definition: PolyMesh.hh:70
PickTarget
What target to use for picking.
Definition: BaseNode.hh:99
virtual ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)
Refine picking.
virtual BaseObject * copy()
Returns a full copy of the object.
Definition: BaseObject.cc:780
Predefined datatypes.
Definition: DataTypes.hh:96