Developer Documentation
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#include <ObjectTypes/MeshObject/MeshObjectT.hh>
Public Member Functions | |
MeshObject (const MeshObject &_object) | |
copy constructor More... | |
MeshObject (DataType _typeId) | |
Constructor. More... | |
virtual | ~MeshObject () |
destructor More... | |
virtual void | cleanup () |
Reset current object, including all related nodes. More... | |
Name and Path handling | |
void | setName (QString _name) |
Set the name of the Object. More... | |
Load/Save | |
bool | loadMesh (QString _filename) |
Load a mesh from the given file. More... | |
Object Information | |
QString | getObjectinfo () |
Get all Info for the Object as a string. More... | |
Picking | |
bool | picked (uint _node_idx) |
detect if the node has been picked More... | |
void | enablePicking (bool _enable) |
Enable or disable picking for this Node. | |
bool | pickingEnabled () |
Check if picking is enabled for this Node. | |
Public Member Functions inherited from BaseObjectData | |
BaseObjectData (const BaseObjectData &_object) | |
copy constructor More... | |
BaseObjectData () | |
constructor | |
virtual | ~BaseObjectData () |
destructor | |
virtual ACG::Vec3d | refinePick (ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx) |
Refine picking. More... | |
virtual void | show () |
Sets the whole Scenegraph subtree of this node to visible. | |
virtual void | hide () |
Sets the whole Scenegraph subtree of this node to invisible. | |
virtual bool | visible () |
return visiblity | |
virtual void | visible (bool _visible) |
Sets visiblity of the whole Scenegraph subtree of this node. | |
SeparatorNode * | baseNode () |
virtual bool | hasNode (BaseNode *_node) |
Check if the given node is owned by this object. More... | |
QtTranslationManipulatorNode * | manipulatorNode () |
MaterialNode * | materialNode () |
get a pointer to the materialnode | |
BoundingBoxNode * | boundingBoxNode () |
get a pointer to the bounding box node | |
StencilRefNode * | stencilRefNode () |
get a pointer to the stencil reference node | |
bool | manipPlaced () |
Check if the manipulator has been placed. | |
void | manipPlaced (bool _placed) |
set the manipulator place status | |
void | getBoundingBox (ACG::Vec3d &bbmin, ACG::Vec3d &bbmax) |
get the bounding box of the object | |
void | setObjectDrawMode (const ACG::SceneGraph::DrawModes::DrawMode &_mode, const bool &_force=false) |
Set the draw mode for the object. More... | |
template<typename NodeT > | |
bool | addAdditionalNode (NodeT *_node, QString _pluginName, QString _nodeName, int _id=0) |
add an additional node to the object More... | |
bool | hasAdditionalNode (QString _pluginName, QString _nodeName, int _id=0) |
check if an object has the additional node More... | |
template<typename NodeT > | |
bool | getAdditionalNode (NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0) |
get an addition node from the object More... | |
template<typename NodeT > | |
bool | removeAdditionalNode (NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0) |
remove an additional node from the object More... | |
Public Member Functions inherited from BaseObject | |
BaseObject (const BaseObject &_object) | |
BaseObject (BaseObject *_parent=0) | |
virtual void | printObjectInfo () |
Print all information about the object. | |
void | dumpTree () |
Debugging function, writing the subtree to output. | |
virtual BaseObject * | copy () |
Returns a full copy of the object. | |
int | row () const |
get the row of this item from the parent | |
BaseObject * | parent () |
Get the parent item ( 0 if rootitem ) | |
const BaseObject * | parent () const |
get the row of this item from the parent | |
void | setParent (BaseObject *_parent) |
Set the parent pointer. | |
BaseObject * | childExists (int _objectId) |
Check if the element exists in the subtree of this element. | |
BaseObject * | childExists (QString _name) |
Check if the element exists in the subtree of this element. | |
void | appendChild (BaseObject *child) |
add a child to this node | |
BaseObject * | child (int row) |
return a child | |
int | childCount () const |
get the number of children | |
void | removeChild (BaseObject *_item) |
Remove a child from this object. | |
QList< BaseObject * > | getLeafs () |
get all leafes of the tree below this object ( These will be all visible objects ) | |
void | deleteSubtree () |
delete the whole subtree below this item ( The item itself is not touched ) | |
int | group () const |
bool | isGroup () const |
Check if object is a group. | |
bool | isInGroup (int _id) const |
bool | isInGroup (QString _name) const |
std::vector< int > | getGroupIds () |
QStringList | getGroupNames () |
void | setObjectData (QString _dataName, PerObjectData *_data) |
void | clearObjectData (QString _dataName) |
Clear the object data pointer ( this will not delete the object!! ) | |
bool | hasObjectData (QString _dataName) |
Checks if object data with given name is available. | |
PerObjectData * | objectData (QString _dataName) |
Returns the object data pointer. | |
void | deleteData () |
Delete all data attached to this object ( calls delete on each object ) | |
int | id () const |
int | persistentId () const |
void | persistentId (int _id) |
bool | dataType (DataType _type) const |
DataType | dataType () const |
void | setDataType (DataType _type) |
bool | target () |
void | target (bool _target) |
bool | source () |
void | source (bool _source) |
bool | flag (QString _flag) |
void | setFlag (QString _flag, bool _set) |
QStringList | flags () |
BaseObject * | last () |
BaseObject * | next () |
int | level () |
void | setFromFileName (const QString &_filename) |
QString | path () const |
return the path to the object ( defaults to "." if unset ) | |
void | setPath (const QString &_path) |
set the path to the object. | |
QString | name () const |
return the name of the object. The name defaults to NONAME if unset. | |
QString | filename () const |
return the filename of the object | |
void | setFileName (const QString &_filename) |
set the filename for this object | |
QMap< QString, PerObjectData * > & | getPerObjectDataMap () |
get reference to map of all perObject Datas More... | |
QString & | getCommentByKey (const QString &key) |
Get comment for the specified key. More... | |
const QString | getCommentByKey (const QString &key) const |
Get comment for the specified key. More... | |
bool | hasCommentForKey (const QString &key) const |
bool | hasComments () const |
void | clearComment (const QString &key) |
Get comment for the specified key. More... | |
void | clearAllComments () |
Get comment for the specified key. More... | |
const QMap< QString, QString > & | getAllComments () const |
const QString | getAllCommentsFlat () const |
Protected Member Functions | |
virtual void | init (MeshT *_mesh=0) |
Initialise current object, including all related nodes. More... | |
Update handling | |
This is mostly private. Updates have to be triggered via emit updatedObject() | |
virtual void | update (UpdateType _type=UPDATE_ALL) |
Update the whole Object (Selection,Topology,...) More... | |
void | updateSelection () |
Call this function to update the modeling regions. More... | |
void | updateModelingRegions () |
Call this function to update the modeling regions. More... | |
void | updateFeatures () |
Update Feature Visualization Node. More... | |
void | updateGeometry () |
Update Geometry of all data structures. More... | |
void | updateColor () |
Update Colors of all data structures. More... | |
void | updateTopology () |
Update Topology of all data structures. More... | |
void | updateTexture () |
Update Texture of all data structures. More... | |
Update handling | |
Update handling |
Friends | |
class | TypePolyMeshPlugin |
class | TypeTriangleMeshPlugin |
Content | |
MeshT * | mesh_ |
pointer to the mesh | |
MeshT * | mesh () |
return a pointer to the mesh More... | |
Visualization | |
ACG::SceneGraph::SelectionNodeT < MeshT > * | statusNode_ |
Status Node for a mesh, visualizing the selection state of a mesh. | |
ACG::SceneGraph::StatusNodeT < MeshT, AreaNodeMod< MeshT > > * | areaNode_ |
Area selection Vis. | |
ACG::SceneGraph::StatusNodeT < MeshT, HandleNodeMod< MeshT > > * | handleNode_ |
Handle selection Vis. | |
ACG::SceneGraph::StatusNodeT < MeshT, FeatureNodeMod< MeshT > > * | featureNode_ |
Feature selection Vis. | |
ACG::SceneGraph::MeshNodeT < MeshT > * | meshNode_ |
Scenegraph Mesh Node. | |
ACG::SceneGraph::EnvMapNode * | textureNode_ |
Scenegraph TextureNode. | |
ACG::SceneGraph::ShaderNode * | shaderNode_ |
Scenegraph ShaderNode. | |
ACG::SceneGraph::StatusViewNodeT < MeshT > * | statusView_ |
Scenegraph StatusNodeView. | |
ACG::SceneGraph::EnvMapNode * | textureNode () |
Get the TextureNode of the current mesh. More... | |
ACG::SceneGraph::ShaderNode * | shaderNode () |
Return pointer to the shader node. More... | |
void | hideSelection (bool _hide) |
Hide or show the selection Node of the object. More... | |
bool | selectionVisible () |
return if the selections are currently visible | |
void | hideFeatures (bool _hide) |
Hide or show the feature Node of the object. | |
bool | featuresVisible () |
return if the feature Node of the object is currently visible | |
void | hideArea (StatusBits _bit, bool _hide) |
Hide or show the area Nodes of the object. More... | |
bool | areaVisible (StatusBits _bit) |
Return if the selected areas are currently visible. More... | |
ACG::SceneGraph::MeshNodeT < MeshT > * | meshNode () |
Get the Scenegraph Mesh Node. More... | |
void | boundingBox (ACG::Vec3d &_bbMin, typename ACG::Vec3d &_bbMax) |
Get the BoundingBox of this object. More... | |
BaseNode * | primaryNode () |
Status Node for a mesh, visualizing the selection state of a mesh. | |
void | setSelectionColor (const ACG::Vec4f &_color) |
set color for selection | |
ACG::Vec4f | selectionColor () const |
get color for selection. returns -1 vector, if handle node does not exists | |
void | setAreaColor (const ACG::Vec4f &_color) |
set color for areas | |
ACG::Vec4f | areaColor () const |
get color for areas. returns -1 vector, if handle node does not exists | |
void | setFeatureColor (const ACG::Vec4f &_color) |
set color for features | |
ACG::Vec4f | featureColor () const |
get color for features. returns -1 vector, if handle node does not exists | |
void | setHandleColor (const ACG::Vec4f &_color) |
set color for handles | |
ACG::Vec4f | handleColor () const |
get color for handles. returns -1 vector, if handle node does not exists | |
ACG::SceneGraph::SelectionNodeT < MeshT > * | statusNode () |
ACG::SceneGraph::StatusNodeT < MeshT, AreaNodeMod< MeshT > > * | areaNode () |
Returns the area selection node if available, nullptr otherwise. | |
ACG::SceneGraph::StatusNodeT < MeshT, HandleNodeMod< MeshT > > * | handleNode () |
Returns the handle selection node if available, nullptr otherwise. | |
ACG::SceneGraph::StatusNodeT < MeshT, FeatureNodeMod< MeshT > > * | featureNode () |
Returns the feature selection node if available, nullptr otherwise. | |
BSP Extension ( Implements a BSP for the mesh used for fast searches ) | |
typedef OpenMeshTriangleBSPT < MeshT > | OMTriangleBSP |
If requested a bsp is created for this object. | |
OMTriangleBSP * | triangle_bsp_ |
If requested a bsp is created for this object. | |
OMTriangleBSP * | requestTriangleBsp () |
void | invalidateTriangleBsp () |
OMTriangleBSP * | resetTriangleBsp () |
bool | hasBsp () const |
check if a BSP has been computed and is valid More... | |
Additional Inherited Members | |
Signals inherited from BaseObject | |
void | objectSelectionChanged (int _objectId) |
void | visibilityChanged (int _objectId) |
void | objectPropertiesChanged (int _objectId) |
Static Public Attributes inherited from BaseObject | |
static int | NOOBJECT = -1 |
Protected Attributes inherited from BaseObject | |
bool | visible_ |
This class provides the functionality for all kind of meshes for the framework
Definition at line 103 of file MeshObjectT.hh.
MeshObject< MeshT >::MeshObject | ( | const MeshObject< MeshT > & | _object | ) |
MeshObject< MeshT >::MeshObject | ( | DataType | _typeId | ) |
Constructor.
This is the standard constructor for MeshObjects. As triangle and Poly Meshes are handled by this class, the typeId is passed to the MeshObject to specify it.
_typeId | This is the type Id the Object will use. Should be typeId("TriangleMesh") or typeId("PolyMesh") |
Constructor for Mesh Objects. This object class gets a Separator Node giving the root node to which it should be connected. The mesh is generated internally and all nodes for visualization will be added below the scenegraph node.
You dont need to create an object of this type manually. Use PluginFunctions::addTriMesh or PluginFunctions::addPolyMesh instead. The objectDataType has to match the one of MeshT ( see Types.hh::DataType )
Definition at line 104 of file MeshObjectT.cc.
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destructor
Destructor for Mesh Objects. The destructor deletes the mesh and all Scenegraph nodes associated with the mesh or the object.
Definition at line 125 of file MeshObjectT.cc.
bool MeshObject< MeshT >::areaVisible | ( | StatusBits | _bit | ) |
Return if the selected areas are currently visible.
_bit | Status bit to check |
Definition at line 614 of file MeshObjectT.cc.
void MeshObject< MeshT >::boundingBox | ( | ACG::Vec3d & | _bbMin, |
typename ACG::Vec3d & | _bbMax | ||
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Get the BoundingBox of this object.
Get the Bounding box size of this object
Definition at line 637 of file MeshObjectT.cc.
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Reset current object, including all related nodes.
Cleanup Function for Mesh Objects. Deletes the contents of the whole object and calls MeshObject::init afterwards.
Reimplemented from BaseObjectData.
Definition at line 160 of file MeshObjectT.cc.
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Get all Info for the Object as a string.
Returns a string containing all information about the current object. This also includes the information provided by BaseObjectData::getObjectinfo
Reimplemented from BaseObject.
Definition at line 696 of file MeshObjectT.cc.
bool MeshObject< MeshT >::hasBsp | ( | ) | const |
check if a BSP has been computed and is valid
This function checks if a bsp has been computed for this mesh object and if it is still valid (meaning, nothing has been changed on the object after the BSP has been computed
Definition at line 810 of file MeshObjectT.cc.
void MeshObject< MeshT >::hideArea | ( | StatusBits | _bit, |
bool | _hide | ||
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Hide or show the area Nodes of the object.
Shows or hides the areas on the object
Definition at line 591 of file MeshObjectT.cc.
void MeshObject< MeshT >::hideSelection | ( | bool | _hide | ) |
Hide or show the selection Node of the object.
Shows or hides the selections on the object
Definition at line 564 of file MeshObjectT.cc.
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Initialise current object, including all related nodes.
This function initalizes the mesh object. It creates the scenegraph nodes, the mesh and requests all required properties for the mesh.
Definition at line 192 of file MeshObjectT.cc.
void MeshObject< MeshT >::invalidateTriangleBsp | ( | ) |
If something in the mesh changes, call this function to clear the octree. You have to do a new request as the old one will be deleted.
: Update the tree when the update function of this object is called.
: dont recreate but update the old one.
Definition at line 799 of file MeshObjectT.cc.
bool MeshObject< MeshT >::loadMesh | ( | QString | _filename | ) |
Load a mesh from the given file.
Load the mesh data from a file. The loader uses the OpenMesh object loaders and therefore supports all mesh types supported by OpenMesh.
_filename | Full path of the file to load. |
Definition at line 657 of file MeshObjectT.cc.
MeshT * MeshObject< MeshT >::mesh | ( | ) |
return a pointer to the mesh
Get a pointer to the objects mesh.
Definition at line 351 of file MeshObjectT.cc.
ACG::SceneGraph::MeshNodeT< MeshT > * MeshObject< MeshT >::meshNode | ( | ) |
Get the Scenegraph Mesh Node.
Returns a pointer to the mesh node
Definition at line 630 of file MeshObjectT.cc.
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detect if the node has been picked
Given an node index from PluginFunctions::scenegraphPick this function can be used to check if the meshNode of the object has been picked.
_node_idx | Index of the picked mesh node |
Reimplemented from BaseObjectData.
Definition at line 727 of file MeshObjectT.cc.
MeshObject< MeshT >::OMTriangleBSP * MeshObject< MeshT >::requestTriangleBsp | ( | ) |
Get a bsp for this object. Only supported for Triangle Meshes at the moment.
Definition at line 756 of file MeshObjectT.cc.
MeshObject< MeshT >::OMTriangleBSP * MeshObject< MeshT >::resetTriangleBsp | ( | ) |
Update the bsp for this object. Only supported for Triangle Meshes at the moment.
Definition at line 787 of file MeshObjectT.cc.
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Set the name of the Object.
Set the name of an object. All Scenegraph nodes are renamed too. It also calls BaseObjectData::setName.
Reimplemented from BaseObjectData.
Definition at line 311 of file MeshObjectT.cc.
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Return pointer to the shader node.
Returns a pointer to the shader node
Reimplemented from BaseObjectData.
Definition at line 557 of file MeshObjectT.cc.
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Returns the status node (visualizing the selection) if available, nullptr otherwise.
Definition at line 268 of file MeshObjectT.hh.
ACG::SceneGraph::EnvMapNode * MeshObject< MeshT >::textureNode | ( | ) |
Get the TextureNode of the current mesh.
Returns a pointer to the texture node
Definition at line 549 of file MeshObjectT.cc.
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Update the whole Object (Selection,Topology,...)
Updates the visualization of the object. Calls MeshObject::updateGeometry, MeshObject::updateTopology, MeshObject::updateSelection and MeshObject::updateModelingRegions.
Reimplemented from BaseObjectData.
Definition at line 360 of file MeshObjectT.cc.
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Update Colors of all data structures.
Updates the color information in the mesh scenegraph node
Definition at line 427 of file MeshObjectT.cc.
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Update Feature Visualization Node.
Updates the modeling regions scenegraph nodes
Definition at line 456 of file MeshObjectT.cc.
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Update Geometry of all data structures.
Updates the geometry information in the mesh scenegraph node
Definition at line 407 of file MeshObjectT.cc.
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Call this function to update the modeling regions.
Updates the modeling regions scenegraph nodes
Definition at line 447 of file MeshObjectT.cc.
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Call this function to update the modeling regions.
Updates the selection scenegraph nodes
Definition at line 398 of file MeshObjectT.cc.
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Update Texture of all data structures.
Updates the modeling regions scenegraph nodes
Definition at line 463 of file MeshObjectT.cc.
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Update Topology of all data structures.
Updates the topology information in the mesh scenegraph node
Definition at line 434 of file MeshObjectT.cc.