Developer Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Modules Pages
LightObject.hh
Go to the documentation of this file.
1 /*===========================================================================*\
2 * *
3 * OpenFlipper *
4  * Copyright (c) 2001-2015, RWTH-Aachen University *
5  * Department of Computer Graphics and Multimedia *
6  * All rights reserved. *
7  * www.openflipper.org *
8  * *
9  *---------------------------------------------------------------------------*
10  * This file is part of OpenFlipper. *
11  *---------------------------------------------------------------------------*
12  * *
13  * Redistribution and use in source and binary forms, with or without *
14  * modification, are permitted provided that the following conditions *
15  * are met: *
16  * *
17  * 1. Redistributions of source code must retain the above copyright notice, *
18  * this list of conditions and the following disclaimer. *
19  * *
20  * 2. Redistributions in binary form must reproduce the above copyright *
21  * notice, this list of conditions and the following disclaimer in the *
22  * documentation and/or other materials provided with the distribution. *
23  * *
24  * 3. Neither the name of the copyright holder nor the names of its *
25  * contributors may be used to endorse or promote products derived from *
26  * this software without specific prior written permission. *
27  * *
28  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
29  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
30  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
31  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
32  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
33  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
34  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
35  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
36  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
37  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
38  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
39 * *
40 \*===========================================================================*/
41 
42 /*===========================================================================*\
43 * *
44 * $Revision$ *
45 * $LastChangedBy$ *
46 * $Date$ *
47 * *
48 \*===========================================================================*/
49 
50 //=============================================================================
51 //
52 // Types
53 //
54 //=============================================================================
55 
62 #ifndef LIGHTOBJECT_HH
63 #define LIGHTOBJECT_HH
64 
65 
66 
67 //== INCLUDES =================================================================
68 
71 
72 #include "LightTypes.hh"
73 
74 //== TYPEDEFS =================================================================
75 
76 // //== CLASS DEFINITION =========================================================
77 
79 
80  friend class TypeLightPlugin;
81  friend class LightWidget;
82 
83  public:
85  LightObject();
86 
91  LightObject(const LightObject& _object);
92 
94  virtual ~LightObject();
95 
97  virtual void cleanup();
98 
102  BaseObject* copy();
103 
104 
105  protected:
107  virtual void init(LightNode* _light = 0, LightNode* _lightVis = 0);
108 
109  //===========================================================================
112  //===========================================================================
113  public:
114 
116  void setName( QString _name );
117 
120  //===========================================================================
123  //===========================================================================
124  public:
125 
126  LightSource* lightSource();
127 
128 
130  bool defaultLight() const { return defaultLightSource_; }
131 
133  void defaultLight( const bool _default ) { defaultLightSource_ = _default; }
134 
135  private:
137 
141 
144  //===========================================================================
151  //===========================================================================
152 
153  protected:
158  virtual void update(UpdateType _type = UPDATE_ALL);
159 
162  //===========================================================================
165  //===========================================================================
166 
167  public:
169  LightNode* lightNode();
170 
172  LightNode* lightNodeVis();
173 
174  virtual bool hasNode(BaseNode* _node);
175 
176  private:
179 
182 
185  //===========================================================================
188  //===========================================================================
189  public:
191  QString getObjectinfo();
192 
196  //===========================================================================
199  //===========================================================================
200  public:
202  bool picked( uint _node_idx );
203 
205  void enablePicking( bool _enable );
206 
208  bool pickingEnabled();
209 
212  public:
213 
215  virtual void visible(bool _visible);
216 
218  virtual bool visible();
219 
221  virtual void show();
222 
224  virtual void hide();
225 
226 
227 };
228 
229 //=============================================================================
230 #endif // LIGHTOBJECT_HH defined
231 //=============================================================================
LightSource lightSource_
Definition: LightObject.hh:136
virtual QString getObjectinfo()
Get all Info for the Object as a string.
Definition: BaseObject.cc:255
Update type class.
Definition: UpdateType.hh:70
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
virtual bool pickingEnabled()
virtual void show()
Sets the whole Scenegraph subtree of this node to visible.
bool defaultLight() const
Is light default light source?
Definition: LightObject.hh:130
virtual void hide()
Sets the whole Scenegraph subtree of this node to invisible.
virtual void cleanup()
LightNode * lightNodeVis_
Light rendering node (only for rendering purposes)
Definition: LightObject.hh:181
virtual bool hasNode(BaseNode *_node)
Check if the given node is owned by this object.
virtual void enablePicking(bool _enable)
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
LightNode * lightNode_
Light status node.
Definition: LightObject.hh:178
void defaultLight(const bool _default)
Set light object to be default light.
Definition: LightObject.hh:133
#define DLLEXPORT
Structure to hold options for one LightSource.
Definition: LightNode.hh:91
virtual BaseObject * copy()
Returns a full copy of the object.
Definition: BaseObject.cc:780
bool defaultLightSource_
Definition: LightObject.hh:140
virtual bool visible()
return visiblity
virtual bool picked(uint _node_idx)
detect if the node has been picked