Developer Documentation
QuadNode.hh
1/*===========================================================================*\
2 * *
3 * OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
6 * All rights reserved. *
7 * www.openflipper.org *
8 * *
9 *---------------------------------------------------------------------------*
10 * This file is part of OpenFlipper. *
11 *---------------------------------------------------------------------------*
12 * *
13 * Redistribution and use in source and binary forms, with or without *
14 * modification, are permitted provided that the following conditions *
15 * are met: *
16 * *
17 * 1. Redistributions of source code must retain the above copyright notice, *
18 * this list of conditions and the following disclaimer. *
19 * *
20 * 2. Redistributions in binary form must reproduce the above copyright *
21 * notice, this list of conditions and the following disclaimer in the *
22 * documentation and/or other materials provided with the distribution. *
23 * *
24 * 3. Neither the name of the copyright holder nor the names of its *
25 * contributors may be used to endorse or promote products derived from *
26 * this software without specific prior written permission. *
27 * *
28 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
29 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
30 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
31 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
32 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
33 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
34 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
35 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
36 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
37 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
38 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
39 * *
40\*===========================================================================*/
41
42
43
44
45
46
47//=============================================================================
48//
49// CLASS QuadNode
50//
51//=============================================================================
52
53#ifndef ACG_QUADNODE_HH
54#define ACG_QUADNODE_HH
55
56//=============================================================================
57
58#include "BaseNode.hh"
59#include <vector>
60
61//=============================================================================
62
63namespace ACG {
64namespace SceneGraph {
65
66//=============================================================================
67
68
69class ACGDLLEXPORT QuadNode : public BaseNode
70{
71
72public:
73
74 typedef std::vector<ACG::Vec3f> PointVector;
75
76 QuadNode( BaseNode* _parent=0,
77 const std::string& _name="<QuadNode>" );
78 virtual ~QuadNode();
79
80 ACG_CLASSNAME(QuadNode);
81
82
83 DrawModes::DrawMode availableDrawModes() const override;
84
85 void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax) override;
86 void draw(GLState& _state, const DrawModes::DrawMode& _drawMode) override;
87 void pick(GLState& _state, PickTarget _target) override;
88
89 void add_quad( const ACG::Vec3f & _p0,
90 const ACG::Vec3f & _p1,
91 const ACG::Vec3f & _p2,
92 const ACG::Vec3f & _p3 )
93 {
94 point_.push_back( _p0 );
95 point_.push_back( _p1 );
96 point_.push_back( _p2 );
97 point_.push_back( _p3 );
98
99 ACG::Vec3f n = ( _p1 - _p0 ) % ( _p2 - _p1 );
100 if ( n.norm() > 0.00001 )
101 n.normalize();
102 else
103 n = Vec3f( 0, 0, 0 );
104 normal_.push_back( n );
105 }
106
107 void clear()
108 {
109 point_.clear();
110 normal_.clear();
111 }
112
113protected:
114
115 enum FaceMode { FACE_NORMALS, FACE_COLORS, PER_VERTEX };
116
117 void draw_vertices();
118 void draw_faces();
119 void draw_wireframe();
120
121 PointVector point_;
122 PointVector normal_;
123
124};
125
126
127//=============================================================================
128} // namespace SceneGraph
129} // namespace ACG
130//=============================================================================
131#endif // ACG_QUADNODE_HH defined
132//=============================================================================
auto normalize() -> decltype(*this/=std::declval< VectorT< S, DIM > >().norm())
Definition: Vector11T.hh:454
auto norm() const -> decltype(std::sqrt(std::declval< VectorT< S, DIM > >().sqrnorm()))
compute euclidean norm
Definition: Vector11T.hh:434
PickTarget
What target to use for picking.
Definition: PickTarget.hh:74
Namespace providing different geometric functions concerning angles.
VectorT< float, 3 > Vec3f
Definition: VectorT.hh:119