87 return (_object !=
nullptr);
106 if (
object ==
nullptr )
126 if (
object ==
nullptr )
146 if (
object ==
nullptr )
159 if (
object ==
nullptr)
161 return object->splatCloud();
192 if (
object ==
nullptr )
bool getObject(const int _identifier, BaseObject *&_object)
Get the object which has the given identifier.
ShaderNode * splatShaderNode(BaseObjectData *_object)
Get a ShaderNode from an object.
ShaderNode * shaderNode()
Get Shader's scenegraph Node.
SplatCloud * splatCloud()
Get SplatCloud.
bool dataType(DataType _type) const
SplatCloudObject * splatCloudObject(BaseObjectData *_object)
Cast an SplatCloudObject to a SplatCloudObject if possible.
SplatCloud * splatCloud(BaseObjectData *_object)
Get a SplatCloud from an object.
SplatCloudNode * splatCloudNode(BaseObjectData *_object)
Get a SplatCloudNode from an object.
SplatCloudNode * splatCloudNode()
Get SplatCloud's scenegraph Node.