Developer Documentation
|
#include "SplatCloud.hh"
#include <OpenFlipper/common/Types.hh>
#include <OpenFlipper/common/ObjectTypeDLLDefines.hh>
Go to the source code of this file.
Namespaces | |
PluginFunctions | |
Functions | |
bool | PluginFunctions::getObject (int _identifier, SplatCloudObject *&_object) |
ShaderNode * | PluginFunctions::splatShaderNode (BaseObjectData *_object) |
Get a ShaderNode from an object. More... | |
SplatCloudNode * | PluginFunctions::splatCloudNode (BaseObjectData *_object) |
Get a SplatCloudNode from an object. More... | |
SplatCloud * | PluginFunctions::splatCloud (BaseObjectData *_object) |
Get a SplatCloud from an object. More... | |
SplatCloud * | PluginFunctions::splatCloud (int _objectId) |
Get a SplatCloud by its id. More... | |
SplatCloudObject * | PluginFunctions::splatCloudObject (BaseObjectData *_object) |
Cast an SplatCloudObject to a SplatCloudObject if possible. More... | |
SplatCloudObject * | PluginFunctions::splatCloudObject (int _objectId) |
Get an SplatCloudObject by its id. More... | |
This file contains functions which can be used by plugins to access splat clouds in the framework
Definition in file PluginFunctionsSplatCloud.hh.