65 #ifndef CAMERAOBJECT_HH 66 #define CAMERAOBJECT_HH 152 bool picked( uint _node_idx );
163 void viewerId(
int _viewerId) { viewerId_ = _viewerId; }
165 int viewerId() {
return viewerId_; }
167 void examinerId(
int _examinerId) { examinerId_ = _examinerId; }
169 int examinerId() {
return examinerId_; }
197 #endif // CAMERAOBJECT_HH defined virtual QString getObjectinfo()
Get all Info for the Object as a string.
virtual bool picked(uint _node_idx)
detect if the node has been picked
virtual void setName(QString _name) override
path to the file from which the object is loaded ( defaults to "." )
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
int examinerId_
Attached examiner id.
int viewerId_
Attached viewer id.
virtual void enablePicking(bool _enable)
virtual void cleanup() override
virtual void update(UpdateType _type=UPDATE_ALL) override
This function is called to update the object.
CameraNode * cameraNode_
Get the scenegraph Node.
virtual BaseObject * copy()
Returns a full copy of the object.
virtual bool pickingEnabled()