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elementInput.hh
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49 
50 #ifndef VSI_ELEMENTINPUT_HH
51 #define VSI_ELEMENTINPUT_HH
52 
53 //== INCLUDES =================================================================
54 #include <QString>
55 
56 #include <QDomDocument>
57 #include <QDomElement>
58 #include <QXmlQuery>
59 
60 #include "elementInOut.hh"
61 #include "../parser/input.hh"
62 
63 //== NAMESPACES ===============================================================
64 namespace VSI {
65 
66 //== CLASS DEFINITION =========================================================
67 
73 class ElementInput : public ElementInOut {
74 
75  public:
76 
78  ElementInput (Input *_in, SceneElement *_parent);
79 
81  ~ElementInput ();
82 
84  Type type () const { return TypeInput; };
85 
87  void setValid (bool _value) { valid_ = _value; };
88 
90  bool valid ();
91 
93  void setValue (QString _value);
94 
96  QString value () const { return value_; };
97 
99  void addConnection (Connection *_conn);
100 
102  void removeConnection (Connection *_conn);
103 
105  void set (bool _set);
106 
108  bool isSet ();
109 
111  void setForceAsk (bool _set) { forceAsk_ = _set; };
112 
114  bool isForceAskSet () const { return forceAsk_; };
115 
117  unsigned int state ();
118 
120  void saveToXml (QDomDocument &_doc, QDomElement &_root);
121 
123  void loadFromXml (QXmlQuery &_xml);
124 
125  private:
126  Input *in_;
127 
128 
129  bool valid_;
130 
131  bool isSet_;
132  QString value_;
133 
134  bool forceAsk_;
135 };
136 
137 //=============================================================================
138 }
139 //=============================================================================
140 
141 #endif
void addConnection(Connection *_conn)
Add connection.
void loadFromXml(QXmlQuery &_xml)
Load from xml.
void saveToXml(QDomDocument &_doc, QDomElement &_root)
Save to xml.
bool valid()
Returns state of valid flag (needed during code generation)
Type type() const
Type (=Input)
Definition: elementInput.hh:84
QString value() const
Returns value set by user.
Definition: elementInput.hh:96
bool isSet()
Return "set" flag.
ElementInput(Input *_in, SceneElement *_parent)
Constructor.
Definition: elementInput.cc:73
void setValid(bool _value)
Sets the valid flag (needed during code generation)
Definition: elementInput.hh:87
void setValue(QString _value)
Set to a user value.
void setForceAsk(bool _set)
"ForceAsk" flag to mark an optional input for asking during script execution
void removeConnection(Connection *_conn)
Remove connection.
unsigned int state()
VSI::Input state passthrough.
void set(bool _set)
"Set" flag to mark input as set by user
bool isForceAskSet() const
Return "ForceAsk" flag.
~ElementInput()
Destructor.