Developer Documentation
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#include <ACG/Scenegraph/TextNode.hh>
Public Types | |
enum | TextMode { SCREEN_ALIGNED, SCREEN_ALIGNED_STATIC_SIZE, OBJECT_ALIGNED } |
Public Types inherited from ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
enum | StatusMode { Active = 0x1, HideNode = 0x2, HideChildren = 0x4, HideSubtree = 0x8 } |
Status modi. More... | |
enum | TraverseMode { NodeFirst = 0x1, ChildrenFirst = 0x2, SecondPass = 0x4 } |
Node traverse types. More... | |
typedef std::list< BaseNode * > ::const_iterator | ConstChildIter |
allows to iterate over children | |
typedef std::list< BaseNode * > ::iterator | ChildIter |
allows to iterate over children | |
typedef std::list< BaseNode * > ::const_reverse_iterator | ConstChildRIter |
allows to reverse iterate over children | |
typedef std::list< BaseNode * > ::reverse_iterator | ChildRIter |
allows to reverse iterate over children | |
enum | PASSES { NOPASS = 0, ALLPASSES = 1 << 0, PASS_1 = 1 << 1, PASS_2 = 1 << 2, PASS_3 = 1 << 3, PASS_4 = 1 << 4, PASS_5 = 1 << 5, PASS_6 = 1 << 6, PASS_7 = 1 << 7, PASS_8 = 1 << 8 } |
This enum should be used to enable rendering of a node in different. | |
typedef unsigned int | MultipassBitMask |
Multipass pass bit mask type. | |
Public Member Functions | |
TextNode (BaseNode *_parent=0, std::string _name="<TextNode>", TextMode _textMode=SCREEN_ALIGNED, bool _alwaysOnTop=false) | |
~TextNode () | |
destructor | |
ACG_CLASSNAME (TextNode) | |
static name of this class | |
DrawModes::DrawMode | availableDrawModes () const |
return available draw modes | |
void | boundingBox (Vec3d &_bbMin, Vec3d &_bbMax) |
update bounding box | |
void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode) |
draw Text | |
void | enter (GLState &_state, const DrawModes::DrawMode &_drawmode) |
set texture and drawing states | |
void | leave (GLState &_state, const DrawModes::DrawMode &_drawmode) |
restore texture and drawing states | |
void | getRenderObjects (ACG::IRenderer *_renderer, ACG::GLState &_state, const ACG::SceneGraph::DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat) |
set RenderObject for Shader pipeline renderer | |
void | setRenderingMode (TextMode _textMode) |
void | setAlwaysOnTop (bool _alwaysOnTop) |
draw the text always on top | |
bool | alwaysOnTop () |
returns wheter always on top is setted or not | |
TextMode | renderingMode () |
returns the rendering mode (SCREEN_ALIGNED or OBJECT_ALIGNED) | |
void | setText (std::string _text) |
sets the string that will be rendered | |
void | setSize (const double _size) |
sets the size by which the quads displaying the text will be scaled | |
void | setPixelSize (const unsigned int _size) |
sets the pixelsize of the text (only available for the SCREEN_ALIGNED_STATIC_SIZE mode and only works, if scaling is 1) | |
void | setFont (const QFont &_font) |
sets the font to be used for generating a texture with most characters of the chosen font | |
float | lastScale () |
returns the scaling factor for screen aligned text the text. returns 0, if textmode is not SCREEN_ALIGNED_STATIC_SIZE More... | |
Public Member Functions inherited from ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
BaseNode (BaseNode *_parent=0, std::string _name="<unknown>") | |
Default constructor. | |
BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | |
Put this node between _parent and _child. | |
virtual | ~BaseNode () |
Destructor. | |
void | delete_subtree () |
Delete the whole subtree of this node. More... | |
virtual const std::string & | className () const =0 |
Return class name (implemented by the ACG_CLASSNAME macro) | |
virtual void | enter (GLState &, const DrawModes::DrawMode &) |
virtual void | draw (GLState &, const DrawModes::DrawMode &) |
Draw this node using the draw modes _drawMode. More... | |
virtual void | leave (GLState &, const DrawModes::DrawMode &) |
virtual void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
virtual void | pick (GLState &, PickTarget) |
virtual void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
void | enablePicking (bool _enable) |
bool | pickingEnabled () |
virtual void | mouseEvent (GLState &, QMouseEvent *) |
Handle mouse event (some interaction, e.g. modeling) | |
void | setDirty (bool _dirty=true) |
mark node for redrawn | |
bool | isDirty () const |
Check if node should be redrawn. | |
ChildIter | childrenBegin () |
Returns: begin-iterator of children. | |
ConstChildIter | childrenBegin () const |
Same but cont . | |
ChildIter | childrenEnd () |
Returns: end-iterator of children. | |
ConstChildIter | childrenEnd () const |
Same but const . | |
ChildRIter | childrenRBegin () |
Returns: reverse begin-iterator of children. | |
ConstChildRIter | childrenRBegin () const |
Same but const. | |
ChildRIter | childrenREnd () |
Returns: reverse end-iterator of children. | |
ConstChildRIter | childrenREnd () const |
Same but const . | |
void | push_back (BaseNode *_node) |
Insert _node at the end of the list of children. | |
void | remove (ChildIter _pos) |
size_t | nChildren () const |
number of children | |
ChildIter | find (BaseNode *_node) |
BaseNode * | find (const std::string &_name) |
BaseNode * | parent () |
Get the nodes parent node. | |
const BaseNode * | parent () const |
Get the nodes parent node. | |
void | set_parent (BaseNode *_parent) |
Set the parent of this node. More... | |
StatusMode | status () const |
Get node's status. | |
void | set_status (StatusMode _s) |
Set the status of this node. | |
void | hide () |
Hide Node: set status to HideNode. | |
void | show () |
Show node: set status to Active. | |
bool | visible () |
Is node visible (status == Active)? | |
bool | hidden () |
Is node not visible (status != Active)? | |
std::string | name () const |
Returns: name of node (needs not be unique) | |
void | name (const std::string &_name) |
rename a node | |
unsigned int | id () const |
DrawModes::DrawMode | drawMode () const |
Return the own draw modes of this node. | |
void | drawMode (DrawModes::DrawMode _drawMode) |
unsigned int | traverseMode () const |
Return how the node should be traversed. | |
void | setTraverseMode (unsigned int _mode) |
Set traverse mode for node. | |
MultipassBitMask | multipassStatus () const |
Get the current multipass settings for the nodes status functions. More... | |
void | setMultipassStatus (const MultipassBitMask _passStatus) |
Set multipass settings for the nodes status functions. More... | |
void | multipassStatusSetActive (const unsigned int _i, bool _active) |
Set multipass status to traverse in a specific pass. More... | |
bool | multipassStatusActive (const unsigned int _i) const |
Get multipass status to traverse in a specific pass. More... | |
MultipassBitMask | multipassNode () const |
Get the current multipass settings for the node. More... | |
void | setMultipassNode (const MultipassBitMask _passNode) |
Set multipass settings for the node. More... | |
void | multipassNodeSetActive (const unsigned int _i, bool _active) |
Set Node status to traverse in a specific pass. More... | |
bool | multipassNodeActive (const unsigned int _i) const |
Get Node status to traverse in a specific pass. More... | |
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
Set custom shaders. More... | |
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
Set custom shaders. More... | |
void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool) |
Set uniforms for shader based rendering. More... | |
const GLSL::UniformPool * | getRenderObjectUniformPool () |
Get uniforms for shader based rendering. More... | |
void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) |
Set textures for shader based rendering. More... | |
void | setRenderObjectModifier (RenderObjectModifier *_modifier) |
Set modifier for render objects. More... | |
RenderObjectModifier * | getRenderObjectModifier () |
Get render-object modifier. More... | |
void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const |
Set shaders, textures and uniforms as provided by user to a render-object. More... | |
Static Protected Member Functions | |
static void | updateFont () |
Private Member Functions | |
void | updateVBO () |
void | bindVBO () |
binds vbo_ and sets the necessary OpenGL states | |
void | unbindVBO () |
unbinds vbo_ | |
void | applyScreenAligned (GLState &_state) |
modifies _state so that the modelviewmatrix will be screenaligned. remember to call "_state.pop_modelview_matrix();" twice | |
Static Private Member Functions | |
static quint32 | nearestPowerOfTwo (quint32 num) |
returns the nearest greater power of 2 to num | |
static std::map< char, std::pair< unsigned int, unsigned int > > | createMap () |
Private Attributes | |
double | size_ |
scaling factor by which the quads in vbo_ are scaled | |
unsigned | pixelSize_ |
pixelSize of the text for the SCREEN_ALIGNED_STATIC_SIZE mode | |
std::string | text_ |
text to be displayed on quads in vbo_ | |
TextMode | textMode_ |
current display mode of text_ (SCREEN_ALIGNED, SCREEN_ALIGNED_STATIC_SIZE or OBJECT_ALIGNED) | |
GLuint | vbo_ |
std::vector< GLfloat > | vertexBuffer_ |
buffer of vertex coordinates and texture coordinates of the quads | |
size_t | oldVboSize_ |
bool | blendEnabled_ |
stores if GL_BLEND was enabled on entering TextNode | |
bool | texture2dEnabled_ |
stores if GL_TEXTURE_2D was enabled on entering TextNode | |
bool | cullFaceEnabled_ |
stores if GL_CULL_FACE was enabled on entering TextNode | |
bool | depthEnabled_ |
stores if GL_DEPTH_TEST was enabled on entering TextNode | |
bool | alwaysOnTop_ |
stores if text should be drawn always on top | |
bool | alphaTest_ |
stores if the alpha test was enabled | |
float | alphaTestValue_ |
stores the alpha value used for alpha test | |
GLenum | alphaTestFunc_ |
stores alpha test comparison function | |
GLint | blendSrc_ |
stores the sfactor parameter of glBlendFunc on entering TextNode | |
GLint | blendDest_ |
stores the dfactor parameter of glBlendFunc on entering TextNode | |
ACG::VertexDeclaration | vertexDecl_ |
stores the vertex declaration | |
float | lastScale_ |
stores the last scaling factor the text computed to SCREEN_ALIGNED_STATIC_SIZE | |
Static Private Attributes | |
static std::map< char, std::pair< unsigned int, unsigned int > > | charToIndex_ = TextNode::createMap() |
maps most readable characters to indices for texture coordinate calculation in updateVBO() | |
static QFont | qfont_ = QFont("Helvetica", 30) |
font that is used to generate the texture in updateFont() | |
static GLuint | texture_ = 0 |
handle for the texture into which characters from qfont_ are painted in updateFont() | |
static int | imageWidth_ = 0 |
width of the generated texture | |
static int | imageHeight_ = 0 |
height of the generated texture | |
static qreal | maxFontWidth_ = 0.0 |
max width of qfont | |
static const int | numberOfChars_ = 94 |
number of characters that are drawn into the texture | |
static const unsigned int | rows_ = 10 |
number of rows of characters in the texture | |
static const unsigned int | columns_ = 10 |
number of columns of characters in the texture | |
static bool | initialised_ = false |
this is used to ensure that the texture is only generated once when necessary | |
static QColor | color_ = QColor(255, 0, 0) |
color that is used to draw the characters into the texture in updateFont() | |
CoordsysNode renders A coordinate system.
TODO: Den Fall mode_ == POSITION implementieren. 25.11.08
TextNode can be used to display a string on quads in OpenGL. This string can be set with setText(std::string _text). A TextNode can be attached to a parent node by using the function BaseObjectData::addAdditionalNode. The quads can then be set to align to the parent (OBJECT_ALIGNED) via the setRenderingMode(TextMode _textMode) function. Alternatively the quads can be aligned to the screen (SCREEN_ALIGNED). The font that is used to display text on the screen can be set with the setFont(const QFont& _font) function. Finally the quads can be scaled via the setSize(double _size) function.
Definition at line 96 of file TextNode.hh.
Definition at line 100 of file TextNode.hh.
ACG::SceneGraph::TextNode::TextNode | ( | BaseNode * | _parent = 0 , |
std::string | _name = "<TextNode>" , |
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TextMode | _textMode = SCREEN_ALIGNED , |
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bool | _alwaysOnTop = false |
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default constructor
_parent | Define the parent Node this node gets attached to |
_name | Name of this Node |
_textMode | Define the text rendering style ( see TextNode::TextMode ) |
_alwaysOnTop | Draw text on top of everything else? |
Definition at line 96 of file TextNode.cc.
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staticprivate |
Creates a map charToIndex_ from most characters to an incrementing set of indices. These indices are used to create the texture coordinates in updateVBO().
Definition at line 230 of file TextNode.cc.
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inline |
returns the scaling factor for screen aligned text the text. returns 0, if textmode is not SCREEN_ALIGNED_STATIC_SIZE
screen aligned static size text will be scaled up/down in 3d space to achieve the static size in screen space lastScale returns the last scaling factor where the text was multiplied, to compute e.g. a distance which is also static in screen space
Definition at line 172 of file TextNode.hh.
void ACG::SceneGraph::TextNode::setRenderingMode | ( | TextMode | _textMode | ) |
Set the rendering mode ( see TextNode::TextMode )
Definition at line 167 of file TextNode.cc.
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staticprotected |
Generates a texture by drawing most characters into one texture. This texture is then used to draw single characters onto quads
Definition at line 369 of file TextNode.cc.
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private |
generates a quad for each character in text_ and also calculates the texture coordinates for each quad's character
Definition at line 432 of file TextNode.cc.
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private |
handle to the vertex buffer object, containing the quads on which the characters in text_ are rendered
Definition at line 224 of file TextNode.hh.