This examples shows:
- How to extend the behaviour of entities using traits.
In the previous tutorial we used attributes and changed the type of the data types Point
, Normal
, TexCoord
, and Color
. But we can do even more with traits. We can change the behaviour of the mesh entities Vertex
, Face
, Edge
, and Halfedge
.
One goal in the design was a highly customizable data structure. Using the traits technique makes it possible. We pick up the smoother again and show an alternative way to implement it. Now we place the necessary data and the functions in the vertex itself
Base class for all traits.
Definition: Traits.hh:122
{
{
private:
public:
VertexT() : cog_(
Point(0.0f, 0.0f, 0.0f ) ) { }
const Point& cog()
const {
return cog_; }
void set_cog(
const Point& _p) { cog_ = _p; }
};
Vec3f Point
The default coordinate type is OpenMesh::Vec3f.
Definition: Traits.hh:124
#define VertexTraits
Macro for defining the vertex traits. See Specifying your MyMesh.
Definition: Traits.hh:91
Note the definition of the vertex entity. We use the supplied define VertexTraits
(which resolves in a rather inconvenient template definition). Similary we can use the defines FaceTraits
, EdgeTraits
, and HalfedgeTraits
to extend these entities. Now we enhanced the vertex, with the additional member variable cog_
, and the get/set-method pair to access the new member.
As before we compute in a first loop the barycenters for all vertices and store the information at the vertices
mesh.data(*v_it).set_cog(cog / valence);
In the second pass we set the new position of each vertex
mesh.set_point( *v_it, mesh.data(*v_it).cog());
It looks neat, but on the other hand we can't remove the data anymore as we could do with properties! By using traits one creates a 'static' configuration, which can't be changed during runtime.
The complete source looks like this:
#include <iostream>
#include <vector>
#include <OpenMesh/Core/IO/MeshIO.hh>
#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
{
{
private:
public:
VertexT() : cog_(
Point(0.0f, 0.0f, 0.0f ) ) { }
const Point& cog()
const {
return cog_; }
void set_cog(
const Point& _p) { cog_ = _p; }
};
};
#define SIZEOF( entity,b ) \
std::cout << _prefix << "size of " << #entity << ": " \
<< sizeof( entity ) << std::endl; \
b += sizeof( entity )
template <typename Mesh>
void print_size(const std::string& _prefix = "")
{
size_t total=0;
std::cout << _prefix << "total: " << total << std::endl;
}
#undef SIZEOF
int main(int argc, char **argv)
{
if (argc < 4 || argc > 5)
{
std::cerr << "Usage: " << argv[0] << " [-s] #iterations infile outfile\n";
exit(1);
}
int idx=2;
if (argc == 5)
{
if (std::string("-s")==argv[idx-1])
{
std::cout << "Enhanced mesh size statistics\n";
print_size<MyMesh>(" ");
std::cout << "Default mesh size statistics\n";
print_size<MyMesh2>(" ");
}
++idx;
}
std::cout<< " Input mesh: " << argv[idx] << std::endl;
{
std::cerr << "Error: Cannot read mesh from " << argv[idx] << std::endl;
return 0;
}
unsigned int i, N(atoi(argv[idx-1]));
std::cout<< "Smooth mesh " << N << " times\n";
for (i=0; i < N; ++i)
{
for (v_it=mesh.vertices_begin(); v_it!=v_end; ++v_it)
{
cog[0] = cog[1] = cog[2] = valence = 0.0;
for (vv_it=mesh.vv_iter(*v_it); vv_it.is_valid(); ++vv_it)
{
cog += mesh.point( *vv_it );
++valence;
}
mesh.data(*v_it).set_cog(cog / valence);
}
for (v_it=mesh.vertices_begin(); v_it!=v_end; ++v_it)
if (!mesh.is_boundary(*v_it))
mesh.set_point( *v_it, mesh.data(*v_it).cog());
}
std::cout<< "Output mesh: " << argv[idx+1] << std::endl;
{
std::cerr << "Error: cannot write mesh to " << argv[idx+1] << std::endl;
return 0;
}
return 1;
}
bool write_mesh(const Mesh &_mesh, const std::string &_filename, Options _opt=Options::Default, std::streamsize _precision=6)
Write a mesh to the file _filename.
Definition: MeshIO.hh:190
bool read_mesh(Mesh &_mesh, const std::string &_filename)
Read a mesh from file _filename.
Definition: MeshIO.hh:95
Triangle mesh based on the ArrayKernel.
Definition: TriMesh_ArrayKernelT.hh:96
Polygonal mesh based on the ArrayKernel.
Definition: PolyMesh_ArrayKernelT.hh:96
Kernel::Vertex Vertex
Vertex type.
Definition: PolyMeshT.hh:124
Kernel::Scalar Scalar
Scalar type.
Definition: PolyMeshT.hh:110
Kernel::Halfedge Halfedge
Halfedge type.
Definition: PolyMeshT.hh:126
Kernel::Face Face
Face type.
Definition: PolyMeshT.hh:130
Kernel::Edge Edge
Edge type.
Definition: PolyMeshT.hh:128
Kernel::VertexVertexIter VertexVertexIter
Circulator.
Definition: PolyMeshT.hh:162
Kernel::Point Point
Coordinate type.
Definition: PolyMeshT.hh:112
Kernel::VertexIter VertexIter
Scalar type.
Definition: PolyMeshT.hh:143
This file defines the default traits and some convenience macros.