OpenMesh
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This class is intended to manage the lifecycle of properties. More...
#include <OpenMesh/Core/Utils/PropertyManager.hh>
Public Types | |
using | Value = typename PROPTYPE::Value |
using | value_type = typename PROPTYPE::value_type |
using | Handle = typename PROPTYPE::Handle |
using | Self = PropertyManager< PROPTYPE, MeshT > |
using | Reference = typename PROPTYPE::reference |
using | ConstReference = typename PROPTYPE::const_reference |
Public Member Functions | |
PropertyManager (PolyConnectivity &mesh, const char *propname, bool existing) | |
PropertyManager (PolyConnectivity &mesh, const char *propname) | |
Constructor. More... | |
PropertyManager (const Value &initial_value, PolyConnectivity &mesh, const char *propname) | |
Constructor. More... | |
PropertyManager (const PolyConnectivity &mesh) | |
Constructor. More... | |
PropertyManager (const Value &initial_value, const PolyConnectivity &mesh) | |
Constructor. More... | |
PropertyManager (PolyConnectivity &mesh, PROPTYPE property_handle) | |
Constructor. More... | |
PropertyManager (const PropertyManager &rhs) | |
PropertyManager | clone () |
Create property manager referring to a copy of the current property. More... | |
PropertyManager & | operator= (const PropertyManager &rhs) |
void | swap (PropertyManager &rhs) |
bool | isValid () const |
operator bool () const | |
const PROPTYPE & | getRawProperty () const |
const std::string & | getName () const |
PROPTYPE::reference & | operator* () |
Get the mesh corresponding to the property. More... | |
PROPTYPE::const_reference & | operator* () const |
Access the value of the encapsulated mesh property. More... | |
PROPTYPE::reference | operator[] (Handle handle) |
Enables convenient access to the encapsulated property. More... | |
PROPTYPE::const_reference | operator[] (const Handle &handle) const |
Enables convenient access to the encapsulated property. More... | |
PROPTYPE::reference | operator() (const Handle &handle=Handle()) |
Enables convenient access to the encapsulated property. More... | |
PROPTYPE::const_reference | operator() (const Handle &handle=Handle()) const |
Enables convenient access to the encapsulated property. More... | |
template<typename HandleTypeIterator , typename PROP_VALUE > | |
void | set_range (HandleTypeIterator begin, HandleTypeIterator end, const PROP_VALUE &value) |
Conveniently set the property for an entire range of values. More... | |
template<typename HandleTypeIterator , typename PROPTYPE_2 , typename HandleTypeIterator_2 > | |
void | copy_to (HandleTypeIterator begin, HandleTypeIterator end, PropertyManager< PROPTYPE_2 > &dst_propmanager, HandleTypeIterator_2 dst_begin, HandleTypeIterator_2 dst_end) const |
Conveniently transfer the values managed by one property manager onto the values managed by a different property manager. More... | |
template<typename RangeType , typename PROPTYPE_2 , typename RangeType_2 > | |
void | copy_to (const RangeType &range, PropertyManager< PROPTYPE_2 > &dst_propmanager, const RangeType_2 &dst_range) const |
Static Public Member Functions | |
static bool | propertyExists (PolyConnectivity &mesh, const char *propname) |
template<typename RangeType , typename RangeType_2 > | |
static void | copy (const char *prop_name, PolyConnectivity &src_mesh, const RangeType &src_range, PolyConnectivity &dst_mesh, const RangeType_2 &dst_range) |
Copy the values of a property from a source range to a target range. More... | |
Related Functions | |
(Note that these are not member functions.) | |
template<typename ElementT , typename T > | |
PropertyManager< typename HandleToPropHandle< ElementT, T >::type > | makeTemporaryProperty (PolyConnectivity &mesh, const char *propname) |
template<typename ElementT , typename T > | |
PropertyManager< typename HandleToPropHandle< ElementT, T >::type > | makeTemporaryProperty (PolyConnectivity &mesh) |
template<typename ElementT , typename T > | |
bool | hasProperty (const PolyConnectivity &mesh, const char *propname) |
template<typename ElementT , typename T > | |
PropertyManager< typename HandleToPropHandle< ElementT, T >::type > | getProperty (PolyConnectivity &mesh, const char *propname) |
template<typename ElementT , typename T > | |
PropertyManager< typename HandleToPropHandle< ElementT, T >::type > | getOrMakeProperty (PolyConnectivity &mesh, const char *propname) |
template<typename PROPTYPE > | |
PropertyManager< PROPTYPE > | makePropertyManagerFromNew (PolyConnectivity &mesh, const char *propname) |
template<typename PROPTYPE , typename MeshT = int> | |
PropertyManager< PROPTYPE, MeshT > | makePropertyManagerFromExisting (PolyConnectivity &mesh, const char *propname) |
template<typename PROPTYPE , typename MeshT = int> | |
PropertyManager< PROPTYPE, MeshT > | makePropertyManagerFromExistingOrNew (PolyConnectivity &mesh, const char *propname) |
template<typename PROPTYPE , typename ITERATOR_TYPE , typename PROP_VALUE > | |
PropertyManager< PROPTYPE > | makePropertyManagerFromExistingOrNew (PolyConnectivity &mesh, const char *propname, const ITERATOR_TYPE &begin, const ITERATOR_TYPE &end, const PROP_VALUE &init_value) |
template<typename PROPTYPE , typename ITERATOR_RANGE , typename PROP_VALUE > | |
PropertyManager< PROPTYPE > | makePropertyManagerFromExistingOrNew (PolyConnectivity &mesh, const char *propname, const ITERATOR_RANGE &range, const PROP_VALUE &init_value) |
template<typename MeshT > | |
PropertyManager< OpenMesh::VPropHandleT< typename MeshT::Point > > | getPointsProperty (MeshT &mesh) |
template<typename MeshT > | |
ConstPropertyViewer< OpenMesh::VPropHandleT< typename MeshT::Point > > | getPointsProperty (const MeshT &mesh) |
This class is intended to manage the lifecycle of properties.
It also defines convenience operators to access the encapsulated property's value.
It is recommended to use the factory functions makeTemporaryProperty(), getProperty(), and getOrMakeProperty() to construct a PropertyManager, e.g.
Note that the second template parameter is depcretated.
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existing
and check existance with hasProperty() instead.Constructor.
Throws an std::runtime_error
if existing
is true and no property named propname
of the appropriate property type exists.
mesh | The mesh on which to create the property. |
propname | The name of the property. |
existing | If false, a new property is created and its lifecycle is managed (i.e. the property is deleted upon destruction of the PropertyManager instance). If true, the instance merely acts as a convenience wrapper around an existing property with no lifecycle management whatsoever. |
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Constructor.
Asks for a property with name propname and creates one if none exists. Lifetime is not managed.
mesh | The mesh on which to create the property. |
propname | The name of the property. |
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Constructor.
Asks for a property with name propname and creates one if none exists. Lifetime is not managed.
initial_value | If the proeprty is newly created, it will be initialized with initial_value. If the property already existed, nothing is changes. |
mesh | The mesh on which to create the property. |
propname | The name of the property. |
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Constructor.
Create an anonymous property. Lifetime is managed.
mesh | The mesh on which to create the property. |
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Constructor.
Create an anonymous property. Lifetime is managed.
initial_value | The property will be initialized with initial_value. |
mesh | The mesh on which to create the property. |
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Constructor.
Create a wrapper around an existing property. Lifetime is not managed.
mesh | The mesh on which to create the property. |
property_handle | Handle to an existing property that should be wrapped. |
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Create property manager referring to a copy of the current property.
This can be used to explicitely create a copy of a named property. The cloned property will be unnamed.
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Copy the values of a property from a source range to a target range.
The source range must not be smaller than the target range.
prop_name | Name of the property to copy. Must exist on the source mesh. Will be created on the target mesh if it doesn't exist. |
src_mesh | Source mesh from which to copy. |
src_range | Source range which to copy. Must not be smaller than dst_range. |
dst_mesh | Destination mesh on which to copy. |
dst_range | Destination range. |
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Conveniently transfer the values managed by one property manager onto the values managed by a different property manager.
begin | Start iterator. Needs to dereference to HandleType. Will be used with this property manager. |
end | End iterator. (Exclusive.) Will be used with this property manager. |
dst_propmanager | The destination property manager. |
dst_begin | Start iterator. Needs to dereference to the HandleType of dst_propmanager. Will be used with dst_propmanager. |
dst_end | End iterator. (Exclusive.) Will be used with dst_propmanager. Used to double check the bounds. |
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Enables convenient access to the encapsulated property.
For a usage example see this class' documentation.
handle | A handle of the appropriate handle type. (I.e. VertexHandle for VPropHandleT , etc.) |
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Enables convenient access to the encapsulated property.
For a usage example see this class' documentation.
handle | A handle of the appropriate handle type. (I.e. VertexHandle for VPropHandleT , etc.) |
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Get the mesh corresponding to the property.
If you use PropertyManager without second template parameter (recommended) you need to specify the actual mesh type when using this function, e.g.:
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Access the value of the encapsulated mesh property.
Example:
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Enables convenient access to the encapsulated property.
For a usage example see this class' documentation.
handle | A handle of the appropriate handle type. (I.e. VertexHandle for VPropHandleT , etc.) |
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Enables convenient access to the encapsulated property.
For a usage example see this class' documentation.
handle | A handle of the appropriate handle type. (I.e. VertexHandle for VPropHandleT , etc.) |
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Conveniently set the property for an entire range of values.
Examples:
or
begin | Start iterator. Needs to dereference to HandleType. |
end | End iterator. (Exclusive.) |
value | The value the range will be set to. |
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Obtains a handle to a named property if it exists or creates a new one otherwise.
Used for creating or accessing permanent properties.
Example:
mesh | The mesh on which the property is created |
propname | The name of the created property |
ElementT | Element type of the created property, e.g. VertexHandle, HalfedgeHandle, etc. |
T | Value type of the created property, e.g., double , int , etc. |
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Returns a convenience wrapper around the points property of a mesh.
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Returns a convenience wrapper around the points property of a mesh that only allows const access.
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Obtains a handle to a named property.
Example:
propname
of matching type exists. std::runtime_error | if no property with the name propname of matching type exists. |
mesh | The mesh on which the property is created |
propname | The name of the created property |
ElementT | Element type of the created property, e.g. VertexHandle, HalfedgeHandle, etc. |
T | Value type of the created property, e.g., double , int , etc. |
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Tests whether a property with the given element type, value type, and name is present on the given mesh.
mesh | The mesh in question |
propname | The property name of the expected property |
ElementT | Element type of the expected property, e.g. VertexHandle, HalfedgeHandle, etc. |
T | Value type of the expected property, e.g., double , int , etc. |
MeshT | Type of the mesh. Can often be inferred from mesh |
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Creates a non-owning wrapper for an existing mesh property (no lifecycle management).
Intended for convenient access.
propname
of matching type exists. std::runtime_error | if no property with the name propname of matching type exists. |
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Creates a non-owning wrapper for a mesh property (no lifecycle management). If the given property does not exist, it is created.
Intended for creating or accessing persistent properties.
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Like the two parameter version of makePropertyManagerFromExistingOrNew() except it initializes the property with the specified value over the specified range if it needs to be created. If the property already exists, this function has the exact same effect as the two parameter version.
Creates a non-owning wrapper for a mesh property (no lifecycle management). If the given property does not exist, it is created.
Intended for creating or accessing persistent properties.
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Like the two parameter version of makePropertyManagerFromExistingOrNew() except it initializes the property with the specified value over the specified range if it needs to be created. If the property already exists, this function has the exact same effect as the two parameter version.
Creates a non-owning wrapper for a mesh property (no lifecycle management). If the given property does not exist, it is created.
Intended for creating or accessing persistent properties.
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Creates a new property whose lifecycle is managed by the returned PropertyManager.
Intended for temporary properties. Shadows any existing properties of matching name and type.
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Creates a new property whose lifetime is limited to the current scope.
Used for temporary properties. Shadows any existing properties of matching name and type.
Example:
mesh | The mesh on which the property is created |
propname | (optional) The name of the created property |
ElementT | Element type of the created property, e.g. VertexHandle, HalfedgeHandle, etc. |
T | Value type of the created property, e.g., double , int , etc. |
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related |
Creates a new property whose lifetime is limited to the current scope.
Used for temporary properties. Shadows any existing properties of matching name and type.
Example:
mesh | The mesh on which the property is created |
ElementT | Element type of the created property, e.g. VertexHandle, HalfedgeHandle, etc. |
T | Value type of the created property, e.g., double , int , etc. |