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OpenMesh
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This class is intended to manage the lifecycle of properties. More...
#include <OpenMesh/Core/Utils/PropertyManager.hh>
Classes | |
class | Proxy |
Public Member Functions | |
PropertyManager (MeshT &mesh, const char *propname, bool existing=false) | |
Constructor. More... | |
void | swap (PropertyManager &rhs) |
bool | isValid () const |
operator bool () const | |
const PROPTYPE & | getRawProperty () const |
const std::string & | getName () const |
MeshT & | getMesh () const |
operator Proxy () | |
Proxy | move () |
PropertyManager (Proxy p) | |
PropertyManager & | operator= (Proxy p) |
Proxy | duplicate (const char *clone_name) |
void | retain (bool doRetain=true) |
Disable lifecycle management for this property. More... | |
PROPTYPE & | operator* () |
Access the encapsulated property. | |
const PROPTYPE & | operator* () const |
Access the encapsulated property. | |
template<typename HandleType > | |
PROPTYPE::reference | operator[] (const HandleType &handle) |
Enables convenient access to the encapsulated property. More... | |
template<typename HandleType > | |
PROPTYPE::const_reference | operator[] (const HandleType &handle) const |
Enables convenient access to the encapsulated property. More... | |
template<typename HandleTypeIterator , typename PROP_VALUE > | |
void | set_range (HandleTypeIterator begin, HandleTypeIterator end, const PROP_VALUE &value) |
Conveniently set the property for an entire range of values. More... | |
template<typename HandleTypeIterator , typename PROPTYPE_2 , typename MeshT_2 , typename HandleTypeIterator_2 > | |
void | copy_to (HandleTypeIterator begin, HandleTypeIterator end, PropertyManager< PROPTYPE_2, MeshT_2 > &dst_propmanager, HandleTypeIterator_2 dst_begin, HandleTypeIterator_2 dst_end) const |
Conveniently transfer the values managed by one property manager onto the values managed by a different property manager. More... | |
template<typename RangeType , typename PROPTYPE_2 , typename MeshT_2 , typename RangeType_2 > | |
void | copy_to (const RangeType &range, PropertyManager< PROPTYPE_2, MeshT_2 > &dst_propmanager, const RangeType_2 &dst_range) const |
Static Public Member Functions | |
static bool | propertyExists (MeshT &mesh, const char *propname) |
static Proxy | createIfNotExists (MeshT &mesh, const char *propname) |
Create a property manager for the supplied property and mesh. More... | |
template<typename PROP_VALUE , typename ITERATOR_TYPE > | |
static Proxy | createIfNotExists (MeshT &mesh, const char *propname, const ITERATOR_TYPE &begin, const ITERATOR_TYPE &end, const PROP_VALUE &init_value) |
Like createIfNotExists() with two parameters except, if the property doesn't exist, it is initialized with the supplied value over the supplied range after creation. More... | |
template<typename RangeType , typename MeshT_2 , typename RangeType_2 > | |
static void | copy (const char *prop_name, MeshT &src_mesh, const RangeType &src_range, MeshT_2 &dst_mesh, const RangeType_2 &dst_range) |
Copy the values of a property from a source range to a target range. More... | |
Related Functions | |
(Note that these are not member functions.) | |
template<typename PROPTYPE , typename MeshT > | |
PropertyManager< PROPTYPE, MeshT > | makePropertyManagerFromNew (MeshT &mesh, const char *propname) |
template<typename PROPTYPE , typename MeshT > | |
PropertyManager< PROPTYPE, MeshT > | makePropertyManagerFromExisting (MeshT &mesh, const char *propname) |
template<typename PROPTYPE , typename MeshT > | |
PropertyManager< PROPTYPE, MeshT > | makePropertyManagerFromExistingOrNew (MeshT &mesh, const char *propname) |
template<typename PROPTYPE , typename MeshT , typename ITERATOR_TYPE , typename PROP_VALUE > | |
PropertyManager< PROPTYPE, MeshT > | makePropertyManagerFromExistingOrNew (MeshT &mesh, const char *propname, const ITERATOR_TYPE &begin, const ITERATOR_TYPE &end, const PROP_VALUE &init_value) |
template<typename PROPTYPE , typename MeshT , typename ITERATOR_RANGE , typename PROP_VALUE > | |
PropertyManager< PROPTYPE, MeshT > | makePropertyManagerFromExistingOrNew (MeshT &mesh, const char *propname, const ITERATOR_RANGE &range, const PROP_VALUE &init_value) |
This class is intended to manage the lifecycle of properties.
It also defines convenience operators to access the encapsulated property's value.
For C++11, it is recommended to use the factory functions makePropertyManagerFromNew, makePropertyManagerFromExisting, makePropertyManagerFromExistingOrNew to construct a PropertyManager, e.g.
For C++98, it is usually more convenient to use the constructor explicitly, i.e.
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inline |
Constructor.
Throws an std::runtime_error
if existing
is true and no property named propname
of the appropriate property type exists.
mesh | The mesh on which to create the property. |
propname | The name of the property. |
existing | If false, a new property is created and its lifecycle is managed (i.e. the property is deleted upon destruction of the PropertyManager instance). If true, the instance merely acts as a convenience wrapper around an existing property with no lifecycle management whatsoever. |
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inlinestatic |
Copy the values of a property from a source range to a target range.
The source range must not be smaller than the target range.
prop_name | Name of the property to copy. Must exist on the source mesh. Will be created on the target mesh if it doesn't exist. |
src_mesh | Source mesh from which to copy. |
src_range | Source range which to copy. Must not be smaller than dst_range. |
dst_mesh | Destination mesh on which to copy. |
dst_range | Destination range. |
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inline |
Conveniently transfer the values managed by one property manager onto the values managed by a different property manager.
begin | Start iterator. Needs to dereference to HandleType. Will be used with this property manager. |
end | End iterator. (Exclusive.) Will be used with this property manager. |
dst_propmanager | The destination property manager. |
dst_begin | Start iterator. Needs to dereference to the HandleType of dst_propmanager. Will be used with dst_propmanager. |
dst_end | End iterator. (Exclusive.) Will be used with dst_propmanager. Used to double check the bounds. |
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inlinestatic |
Create a property manager for the supplied property and mesh.
If the property doesn't exist, it is created. In any case, lifecycle management is disabled.
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inlinestatic |
Like createIfNotExists() with two parameters except, if the property doesn't exist, it is initialized with the supplied value over the supplied range after creation.
If the property already exists, this method has the exact same effect as the two parameter version. Lifecycle management is disabled in any case.
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inline |
Enables convenient access to the encapsulated property.
For a usage example see this class' documentation.
handle | A handle of the appropriate handle type. (I.e. VertexHandle for VPropHandleT , etc.) |
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inline |
Enables convenient access to the encapsulated property.
For a usage example see this class' documentation.
handle | A handle of the appropriate handle type. (I.e. VertexHandle for VPropHandleT , etc.) |
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inline |
Disable lifecycle management for this property.
If this method is called, the encapsulated property will not be deleted upon destruction of the PropertyManager instance.
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inline |
Conveniently set the property for an entire range of values.
Examples:
or
begin | Start iterator. Needs to dereference to HandleType. |
end | End iterator. (Exclusive.) |
value | The value the range will be set to. |
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related |
Creates a non-owning wrapper for an existing mesh property (no lifecycle management).
Intended for convenient access.
propname
of matching type exists. std::runtime_error | if no property with the name propname of matching type exists. |
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related |
Creates a non-owning wrapper for a mesh property (no lifecycle management). If the given property does not exist, it is created.
Intended for creating or accessing persistent properties.
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related |
Like the two parameter version of makePropertyManagerFromExistingOrNew() except it initializes the property with the specified value over the specified range if it needs to be created. If the property already exists, this function has the exact same effect as the two parameter version.
Creates a non-owning wrapper for a mesh property (no lifecycle management). If the given property does not exist, it is created.
Intended for creating or accessing persistent properties.
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related |
Like the two parameter version of makePropertyManagerFromExistingOrNew() except it initializes the property with the specified value over the specified range if it needs to be created. If the property already exists, this function has the exact same effect as the two parameter version.
Creates a non-owning wrapper for a mesh property (no lifecycle management). If the given property does not exist, it is created.
Intended for creating or accessing persistent properties.
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related |
Creates a new property whose lifecycle is managed by the returned PropertyManager.
Intended for temporary properties. Shadows any existsing properties of matching name and type.