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OpenMesh::PropertyManager< PROPTYPE, MeshT > Class Template Reference

This class is intended to manage the lifecycle of properties. More...

#include <OpenMesh/Core/Utils/PropertyManager.hh>

Classes

class  Proxy
 

Public Member Functions

 PropertyManager (MeshT &mesh, const char *propname, bool existing=false)
 Constructor. More...
 
void swap (PropertyManager &rhs)
 
bool isValid () const
 
 operator bool () const
 
const PROPTYPE & getRawProperty () const
 
const std::string & getName () const
 
MeshT & getMesh () const
 
 operator Proxy ()
 
Proxy move ()
 
 PropertyManager (Proxy p)
 
PropertyManageroperator= (Proxy p)
 
Proxy duplicate (const char *clone_name)
 
void retain (bool doRetain=true)
 Disable lifecycle management for this property. More...
 
PROPTYPE & operator* ()
 Access the encapsulated property.
 
const PROPTYPE & operator* () const
 Access the encapsulated property.
 
template<typename HandleType >
PROPTYPE::reference operator[] (const HandleType &handle)
 Enables convenient access to the encapsulated property. More...
 
template<typename HandleType >
PROPTYPE::const_reference operator[] (const HandleType &handle) const
 Enables convenient access to the encapsulated property. More...
 
template<typename HandleTypeIterator , typename PROP_VALUE >
void set_range (HandleTypeIterator begin, HandleTypeIterator end, const PROP_VALUE &value)
 Conveniently set the property for an entire range of values. More...
 
template<typename HandleTypeIterator , typename PROPTYPE_2 , typename MeshT_2 , typename HandleTypeIterator_2 >
void copy_to (HandleTypeIterator begin, HandleTypeIterator end, PropertyManager< PROPTYPE_2, MeshT_2 > &dst_propmanager, HandleTypeIterator_2 dst_begin, HandleTypeIterator_2 dst_end) const
 Conveniently transfer the values managed by one property manager onto the values managed by a different property manager. More...
 
template<typename RangeType , typename PROPTYPE_2 , typename MeshT_2 , typename RangeType_2 >
void copy_to (const RangeType &range, PropertyManager< PROPTYPE_2, MeshT_2 > &dst_propmanager, const RangeType_2 &dst_range) const
 

Static Public Member Functions

static bool propertyExists (MeshT &mesh, const char *propname)
 
static Proxy createIfNotExists (MeshT &mesh, const char *propname)
 Create a property manager for the supplied property and mesh. More...
 
template<typename RangeType , typename MeshT_2 , typename RangeType_2 >
static void copy (const char *prop_name, MeshT &src_mesh, const RangeType &src_range, MeshT_2 &dst_mesh, const RangeType_2 &dst_range)
 Copy the values of a property from a source range to a target range. More...
 

Related Functions

(Note that these are not member functions.)

template<typename PROPTYPE , typename MeshT >
PropertyManager< PROPTYPE, MeshT > makePropertyManagerFromNew (MeshT &mesh, const char *propname)
 
template<typename PROPTYPE , typename MeshT >
PropertyManager< PROPTYPE, MeshT > makePropertyManagerFromExisting (MeshT &mesh, const char *propname)
 
template<typename PROPTYPE , typename MeshT >
PropertyManager< PROPTYPE, MeshT > makePropertyManagerFromExistingOrNew (MeshT &mesh, const char *propname)
 

Detailed Description

template<typename PROPTYPE, typename MeshT>
class OpenMesh::PropertyManager< PROPTYPE, MeshT >

This class is intended to manage the lifecycle of properties.

It also defines convenience operators to access the encapsulated property's value.

For C++11, it is recommended to use the factory functions makePropertyManagerFromNew, makePropertyManagerFromExisting, makePropertyManagerFromExistingOrNew to construct a PropertyManager, e.g.

TriMesh mesh;
auto visited = makePropertyManagerFromNew<VPropHandleT<bool>>(mesh, "visited.plugin-example.i8.informatik.rwth-aachen.de");
for (auto vh : mesh.vertices()) {
if (!visited[vh]) {
visitComponent(mesh, vh, visited);
}
}

For C++98, it is usually more convenient to use the constructor explicitly, i.e.

TriMesh mesh;
PropertyManager<VPropHandleT<bool>, TriMesh> visited(mesh, "visited.plugin-example.i8.informatik.rwth-aachen.de");
for (TriMesh::VertexIter vh_it = mesh.begin(); ... ; ...) {
if (!visited[*vh_it]) {
visitComponent(mesh, *vh_it, visited);
}
}

Constructor & Destructor Documentation

template<typename PROPTYPE, typename MeshT>
OpenMesh::PropertyManager< PROPTYPE, MeshT >::PropertyManager ( MeshT &  mesh,
const char *  propname,
bool  existing = false 
)
inline

Constructor.

Throws an std::runtime_error if existing is true and no property named propname of the appropriate property type exists.

Parameters
meshThe mesh on which to create the property.
propnameThe name of the property.
existingIf false, a new property is created and its lifecycle is managed (i.e. the property is deleted upon destruction of the PropertyManager instance). If true, the instance merely acts as a convenience wrapper around an existing property with no lifecycle management whatsoever.
See also
PropertyManager::createIfNotExists, makePropertyManagerFromNew, makePropertyManagerFromExisting, makePropertyManagerFromExistingOrNew

Member Function Documentation

template<typename PROPTYPE, typename MeshT>
template<typename RangeType , typename MeshT_2 , typename RangeType_2 >
static void OpenMesh::PropertyManager< PROPTYPE, MeshT >::copy ( const char *  prop_name,
MeshT &  src_mesh,
const RangeType &  src_range,
MeshT_2 &  dst_mesh,
const RangeType_2 &  dst_range 
)
inlinestatic

Copy the values of a property from a source range to a target range.

The source range must not be smaller than the target range.

Parameters
prop_nameName of the property to copy. Must exist on the source mesh. Will be created on the target mesh if it doesn't exist.
src_meshSource mesh from which to copy.
src_rangeSource range which to copy. Must not be smaller than dst_range.
dst_meshDestination mesh on which to copy.
dst_rangeDestination range.
template<typename PROPTYPE, typename MeshT>
template<typename HandleTypeIterator , typename PROPTYPE_2 , typename MeshT_2 , typename HandleTypeIterator_2 >
void OpenMesh::PropertyManager< PROPTYPE, MeshT >::copy_to ( HandleTypeIterator  begin,
HandleTypeIterator  end,
PropertyManager< PROPTYPE_2, MeshT_2 > &  dst_propmanager,
HandleTypeIterator_2  dst_begin,
HandleTypeIterator_2  dst_end 
) const
inline

Conveniently transfer the values managed by one property manager onto the values managed by a different property manager.

Parameters
beginStart iterator. Needs to dereference to HandleType. Will be used with this property manager.
endEnd iterator. (Exclusive.) Will be used with this property manager.
dst_propmanagerThe destination property manager.
dst_beginStart iterator. Needs to dereference to the HandleType of dst_propmanager. Will be used with dst_propmanager.
dst_endEnd iterator. (Exclusive.) Will be used with dst_propmanager. Used to double check the bounds.
template<typename PROPTYPE, typename MeshT>
static Proxy OpenMesh::PropertyManager< PROPTYPE, MeshT >::createIfNotExists ( MeshT &  mesh,
const char *  propname 
)
inlinestatic

Create a property manager for the supplied property and mesh.

If the property doesn't exist, it is created. In any case, lifecycle management is disabled.

See also
makePropertyManagerFromExistingOrNew
template<typename PROPTYPE, typename MeshT>
template<typename HandleType >
PROPTYPE::reference OpenMesh::PropertyManager< PROPTYPE, MeshT >::operator[] ( const HandleType &  handle)
inline

Enables convenient access to the encapsulated property.

For a usage example see this class' documentation.

Parameters
handleA handle of the appropriate handle type. (I.e. VertexHandle for VPropHandleT, etc.)
template<typename PROPTYPE, typename MeshT>
template<typename HandleType >
PROPTYPE::const_reference OpenMesh::PropertyManager< PROPTYPE, MeshT >::operator[] ( const HandleType &  handle) const
inline

Enables convenient access to the encapsulated property.

For a usage example see this class' documentation.

Parameters
handleA handle of the appropriate handle type. (I.e. VertexHandle for VPropHandleT, etc.)
template<typename PROPTYPE, typename MeshT>
void OpenMesh::PropertyManager< PROPTYPE, MeshT >::retain ( bool  doRetain = true)
inline

Disable lifecycle management for this property.

If this method is called, the encapsulated property will not be deleted upon destruction of the PropertyManager instance.

template<typename PROPTYPE, typename MeshT>
template<typename HandleTypeIterator , typename PROP_VALUE >
void OpenMesh::PropertyManager< PROPTYPE, MeshT >::set_range ( HandleTypeIterator  begin,
HandleTypeIterator  end,
const PROP_VALUE &  value 
)
inline

Conveniently set the property for an entire range of values.

Examples:

MeshT mesh;
PropertyManager<VPropHandleT<double>, MeshT> distance(
mesh, "distance.plugin-example.i8.informatik.rwth-aachen.de");
distance.set_range(
mesh.vertices_begin(), mesh.vertices_end(),
std::numeric_limits<double>::infinity());

or

MeshT::VertexHandle vh;
distance.set_range(
mesh.vv_begin(vh), mesh.vv_end(vh),
std::numeric_limits<double>::infinity());
Parameters
beginStart iterator. Needs to dereference to HandleType.
endEnd iterator. (Exclusive.)
valueThe value the range will be set to.

Friends And Related Function Documentation

template<typename PROPTYPE , typename MeshT >
PropertyManager< PROPTYPE, MeshT > makePropertyManagerFromExisting ( MeshT &  mesh,
const char *  propname 
)
related

Creates a non-owning wrapper for an existing mesh property (no lifecycle management).

Intended for convenient access.

Precondition
Property with the name propname of matching type exists.
Exceptions
std::runtime_errorif no property with the name propname of matching type exists.
template<typename PROPTYPE , typename MeshT >
PropertyManager< PROPTYPE, MeshT > makePropertyManagerFromExistingOrNew ( MeshT &  mesh,
const char *  propname 
)
related

Creates a non-owning wrapper for a mesh property (no lifecycle management). If the given property does not exist, it is created.

Intended for creating or accessing persistent properties.

template<typename PROPTYPE , typename MeshT >
PropertyManager< PROPTYPE, MeshT > makePropertyManagerFromNew ( MeshT &  mesh,
const char *  propname 
)
related

Creates a new property whose lifecycle is managed by the returned PropertyManager.

Intended for temporary properties. Shadows any existsing properties of matching name and type.


The documentation for this class was generated from the following file:

Project OpenMesh, ©  Computer Graphics Group, RWTH Aachen. Documentation generated using doxygen .