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| MeshViewerWidgetSubdivider (QWidget *_parent=0) |
| default constructor
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| ~MeshViewerWidgetSubdivider () |
| destructor
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bool | open_mesh (const char *_filename, OpenMesh::IO::Options _opt) override |
| open mesh More...
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Mesh & | orig_mesh () |
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const Mesh & | orig_mesh () const |
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| MeshViewerWidgetT (QWidget *_parent=0) |
| default constructor
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| ~MeshViewerWidgetT () |
| destructor
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virtual bool | open_mesh (const char *_filename, OpenMesh::IO::Options _opt) |
| open mesh More...
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virtual bool | open_texture (const char *_filename) |
| load texture
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bool | set_texture (QImage &_texsrc) |
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void | enable_strips () |
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void | disable_strips () |
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Mesh & | mesh () |
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const Mesh & | mesh () const |
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| QGLViewerWidget (QWidget *_parent=0) |
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void | set_scene_pos (const OpenMesh::Vec3f &_center, float _radius) |
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void | view_all () |
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QAction * | add_draw_mode (const std::string &_s) |
| add draw mode to popup menu, and return the QAction created
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void | del_draw_mode (const std::string &_s) |
| delete draw mode from popup menu
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const std::string & | current_draw_mode () const |
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float | radius () const |
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const OpenMesh::Vec3f & | center () const |
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const GLdouble * | modelview_matrix () const |
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const GLdouble * | projection_matrix () const |
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float | fovy () const |
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QAction * | findAction (const char *name) |
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void | addAction (QAction *action, const char *name) |
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void | removeAction (const char *name) |
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void | removeAction (QAction *action) |
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virtual void | draw_scene (const std::string &_draw_mode) override |
| inherited drawing method More...
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virtual void | draw_openmesh (const std::string &_drawmode) |
| draw the mesh
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void | glVertex (const typename Mesh::VertexHandle _vh) |
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void | glVertex (const typename Mesh::Point &_p) |
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void | glNormal (const typename Mesh::VertexHandle _vh) |
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void | glNormal (const typename Mesh::FaceHandle _fh) |
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void | glTexCoord (const typename Mesh::VertexHandle _vh) |
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void | glColor (const typename Mesh::VertexHandle _vh) |
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void | glColor (const typename Mesh::FaceHandle _fh) |
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void | glMaterial (const typename Mesh::FaceHandle _fh, int _f=GL_FRONT_AND_BACK, int _m=GL_DIFFUSE) |
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void | compute_strips (void) |
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virtual void | keyPressEvent (QKeyEvent *_event) override |
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virtual void | draw_scene (const std::string &_draw_mode) |
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double | performance (void) |
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void | setDefaultMaterial (void) |
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void | setDefaultLight (void) |
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virtual void | mousePressEvent (QMouseEvent *) |
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virtual void | mouseReleaseEvent (QMouseEvent *) |
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virtual void | mouseMoveEvent (QMouseEvent *) |
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virtual void | wheelEvent (QWheelEvent *) |
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virtual void | keyPressEvent (QKeyEvent *) |
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◆ open_mesh()
The documentation for this class was generated from the following file: