Developer Documentation
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Public Member Functions | |
void | bind (GLuint _progID) const override |
Bind uniform uint vector to shader. More... | |
virtual QString | toString () const override |
print uint vector to string More... | |
Public Attributes | |
ACG::Vec4ui | val |
int | size |
Public Attributes inherited from GLSL::UniformPool::UniformBase | |
std::string | id |
Definition at line 159 of file UniformPool.hh.
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overridevirtual |
Bind uniform uint vector to shader.
_progID | GL Program ID |
Reimplemented from GLSL::UniformPool::UniformBase.
Definition at line 279 of file UniformPool.cc.
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overridevirtual |
print uint vector to string
Reimplemented from GLSL::UniformPool::UniformBase.
Definition at line 310 of file UniformPool.cc.