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int | maxUniformBlocks_ |
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int | maxTextureImageUnits_ |
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int | maxImageUniforms_ |
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int | maxSharedMemorySize_ |
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int | maxUniformComponents_ |
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int | maxAtomicCounterBufs_ |
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int | maxAtomicCounters_ |
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int | maxCombinedUniformComponents_ |
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int | maxWorkGroupInvocations_ |
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int | maxWorkGroupCount_ [3] |
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int | maxWorkGroupSize_ [3] |
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Definition at line 178 of file GLSLShader.hh.
The documentation for this struct was generated from the following file: