Developer Documentation
StatusNodesBase.cc
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41 #include <ACG/GL/acg_glew.hh>
42 #include "StatusNodesT.hh"
43 
44 //== INCLUDES =================================================================
45 
46 //== NAMESPACES ===============================================================
47 
48 namespace ACG {
49 namespace SceneGraph {
50 
51 
52 //== IMPLEMENTATION ==========================================================
53 
54 StatusNodesBase::StatusNodesBase() : heVBO_(0),
55  eIBO_(0),
56  fIBO_(0),
57  vIBO_(0),
58  pIBO_(0)
59 {
60 
61 }
62 
63 void StatusNodesBase::createHEVBO()
64 {
65  if(!heVBO_)
66  {
67  glGenBuffers(1, &heVBO_);
68  }
69 }
70 
71 
72 void StatusNodesBase::createIBO(GLuint& _name)
73 {
74  if(!_name)
75  {
76  glGenBuffers(1, &_name);
77  }
78 }
79 
80 StatusNodesBase::~StatusNodesBase()
81 {
82  if(heVBO_)
83  glDeleteBuffers(1,&heVBO_);
84  if(eIBO_)
85  glDeleteBuffers(1,&eIBO_);
86  if(fIBO_)
87  glDeleteBuffers(1,&fIBO_);
88  if(vIBO_)
89  glDeleteBuffers(1,&vIBO_);
90  if(pIBO_)
91  glDeleteBuffers(1,&pIBO_);
92 }
93 
94 void StatusNodesBase::bindHEVBO()
95 {
96  glGetIntegerv(GL_ARRAY_BUFFER_BINDING,&prevBuffer);
97  if(!heVBO_)
98  createHEVBO();
99  glBindBuffer(GL_ARRAY_BUFFER, heVBO_);
100 }
101 
102 void StatusNodesBase::bindIBO(GLuint& _name)
103 {
104  glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING,&prevBuffer);
105  if(!_name)
106  createIBO(_name);
107  glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _name);
108 }
109 
110 void StatusNodesBase::unbindHEVBO()
111 {
112  glBindBuffer(GL_ARRAY_BUFFER, prevBuffer);
113 }
114 
115 void StatusNodesBase::unbindIBO()
116 {
117  glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prevBuffer);
118 }
119 
120 void StatusNodesBase::updateHEVBOPoints(size_t numberOfElements_, size_t sizeOfElements_, void* data_)
121 {
122  bindHEVBO();
123  glBufferData(GL_ARRAY_BUFFER,numberOfElements_ * sizeOfElements_, data_, GL_STATIC_DRAW);
124  unbindHEVBO();
125 }
126 
127 void StatusNodesBase::updateIBOData(GLuint& bufferName_, size_t numberOfElements_, size_t sizeOfElements_, void* data_)
128 {
129  bindIBO(bufferName_);
130  glBufferData(GL_ELEMENT_ARRAY_BUFFER,numberOfElements_ * sizeOfElements_, data_, GL_STATIC_DRAW);
131  unbindIBO();
132 }
133 //=============================================================================
134 } // namespace SceneGraph
135 } // namespace ACG
136 //=============================================================================
Namespace providing different geometric functions concerning angles.