56 #ifndef OPENMESH_TRAITS_HH 57 #define OPENMESH_TRAITS_HH 64 #include <OpenMesh/Core/Geometry/VectorT.hh> 66 #include <OpenMesh/Core/Mesh/Handles.hh> 79 #define VertexAttributes(_i) enum { VertexAttributes = _i } 82 #define HalfedgeAttributes(_i) enum { HalfedgeAttributes = _i } 85 #define EdgeAttributes(_i) enum { EdgeAttributes = _i } 88 #define FaceAttributes(_i) enum { FaceAttributes = _i } 91 #define VertexTraits \ 92 template <class Base, class Refs> struct VertexT : public Base 95 #define HalfedgeTraits \ 96 template <class Base, class Refs> struct HalfedgeT : public Base 100 template <class Base, class Refs> struct EdgeT : public Base 104 template <class Base, class Refs> struct FaceT : public Base 142 #ifndef DOXY_IGNORE_THIS 190 #ifndef DOXY_IGNORE_THIS 204 typedef typename T1::Point
Point;
205 typedef typename T1::Normal
Normal;
207 typedef typename T1::TexCoord TexCoord;
209 template <
class Base,
class Refs>
class VertexT :
210 public T1::template VertexT<
211 typename T2::template VertexT<Base, Refs>, Refs>
214 template <
class Base,
class Refs>
class HalfedgeT :
215 public T1::template HalfedgeT<
216 typename T2::template HalfedgeT<Base, Refs>, Refs>
220 template <
class Base,
class Refs>
class EdgeT :
221 public T1::template EdgeT<
222 typename T2::template EdgeT<Base, Refs>, Refs>
226 template <
class Base,
class Refs>
class FaceT :
227 public T1::template FaceT<
228 typename T2::template FaceT<Base, Refs>, Refs>
241 #define OM_Merge_Traits(_S1, _S2, _D) \ 242 typedef OpenMesh::MergeTraits<_S1, _S2>::Result _D; 249 #define OM_Merge_Traits_In_Template(_S1, _S2, _D) \ 250 typedef typename OpenMesh::MergeTraits<_S1, _S2>::Result _D; 256 #endif // OPENMESH_TRAITS_HH defined Vec3f TexCoord3D
The default 3D texture coordinate type is OpenMesh::Vec3f.
Add storage for previous halfedge (halfedges). The bit is set by default in the DefaultTraits.
OpenMesh::Vec3d Normal
Use double precision Normals.
#define FaceTraits
Macro for defining the face traits. See Specifying your MyMesh.
OpenMesh::Vec3d Point
Use double precision points.
OpenMesh::Vec4f Color
Use RGBA Color.
#define VertexTraits
Macro for defining the vertex traits. See Specifying your MyMesh.
Add colors to mesh item (vertices/faces/edges)
#define VertexAttributes(_i)
Macro for defining the vertex attributes. See Specifying your MyMesh.
#define EdgeAttributes(_i)
Macro for defining the edge attributes. See Specifying your MyMesh.
Vec3f Normal
The default normal type is OpenMesh::Vec3f.
#define EdgeTraits
Macro for defining the edge traits. See Specifying your MyMesh.
Vec2f TexCoord2D
The default 2D texture coordinate type is OpenMesh::Vec2f.
float TexCoord1D
The default 1D texture coordinate type is float.
#define HalfedgeTraits
Macro for defining the halfedge traits. See Specifying your MyMesh.
Vec3uc Color
The default color type is OpenMesh::Vec3uc.
#define HalfedgeAttributes(_i)
Macro for defining the halfedge attributes. See Specifying your MyMesh.
#define FaceAttributes(_i)
Macro for defining the face attributes. See Specifying your MyMesh.
int TextureIndex
The default texture index type.
Vec3f Point
The default coordinate type is OpenMesh::Vec3f.