Developer Documentation
AnimationHandle.hh
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41 
42 #pragma once
43 
48 {
49 public:
53  AnimationHandle(size_t idAnimation, size_t iFrame = 0) : idAnimation(idAnimation + 1), iFrame(iFrame) {};
55  inline bool isValid() const { return idAnimation > 0; }
57  inline size_t animationIndex() const { return idAnimation - 1; }
58 
60  inline size_t frame() const { return iFrame; }
62  inline void setFrame(size_t _iFrame) { iFrame = _iFrame; }
63 
65  inline void firstFrame() { iFrame = 0; }
67  inline void operator++() { ++iFrame; }
69  inline void operator--() { --iFrame; }
70 
71  inline bool operator==(const AnimationHandle &rhs) { return (idAnimation == rhs.idAnimation) && (iFrame == rhs.iFrame); }
72  inline bool operator!=(const AnimationHandle &rhs) { return (idAnimation != rhs.idAnimation) || (iFrame != rhs.iFrame); }
73 
74 private:
76  size_t idAnimation;
78  size_t iFrame;
79 };
80 
size_t idAnimation
The one based index of the animation, set to 0 for invalid (or reference pose)
size_t animationIndex() const
Returns the animation index (zero based)
void operator--()
Decreases the handle to the previous frame (not failsafe)
size_t frame() const
Returns the selected frame (zero based)
bool isValid() const
Returns true if the handle is valid.
void setFrame(size_t _iFrame)
Sets the current animation frame (not failsafe)
AnimationHandle(size_t idAnimation, size_t iFrame=0)
Constructs a valid handle for the given animation and frame.
void operator++()
Increases the handle to the next frame (not failsafe)
size_t iFrame
The frame number.
void firstFrame()
Returns to the first frame.
AnimationHandle()
Constructs an invalid animation handle (interpreted as handle of the reference pose) ...
A handle used to refer to an animation or to a specific frame in an animation.