Developer Documentation
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Holds the skins default pose. More...
#include <Type-Skeleton/ObjectTypes/Skeleton/BaseSkin.hh>
Public Member Functions | |
DefaultPose (OpenMesh::Vec3d point, OpenMesh::Vec3d normal) | |
Public Attributes | |
OpenMesh::Vec3d | point |
The points position in the default pose. | |
OpenMesh::Vec3d | normal |
The points normal in the default pose. | |
Holds the skins default pose.
The default pose of the mesh is stored in a vertex property. From this pose all deformed poses are derived. An additional point and normal are stored per vertex.
Definition at line 78 of file BaseSkin.hh.