Developer Documentation
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#include <Type-OpenMesh/ObjectTypes/TriangleMesh/TriangleMeshTypes.hh>
Public Types | |
typedef OpenMesh::Vec3d | Point |
Use double precision points. | |
typedef OpenMesh::Vec3d | Normal |
Use double precision Normals. | |
typedef OpenMesh::Vec4f | Color |
Use RGBA Color. | |
Public Types inherited from OpenMesh::DefaultTraits | |
typedef Vec3f | Point |
The default coordinate type is OpenMesh::Vec3f. | |
typedef Vec3f | Normal |
The default normal type is OpenMesh::Vec3f. | |
typedef float | TexCoord1D |
The default 1D texture coordinate type is float. | |
typedef Vec2f | TexCoord2D |
The default 2D texture coordinate type is OpenMesh::Vec2f. | |
typedef Vec3f | TexCoord3D |
The default 3D texture coordinate type is OpenMesh::Vec3f. | |
typedef int | TextureIndex |
The default texture index type. | |
typedef Vec3uc | Color |
The default color type is OpenMesh::Vec3uc. | |
Additional Inherited Members | |
Public Member Functions inherited from OpenMesh::DefaultTraits | |
VertexAttributes (0) | |
HalfedgeAttributes (Attributes::PrevHalfedge) | |
EdgeAttributes (0) | |
FaceAttributes (0) | |
Traits for the Meshes ( Use request ... calls to add other standard properties or add them in the via add_property.. )
Dont add Properties here as they may prevent plugins from loading!!!!
Definition at line 71 of file TriangleMeshTypes.hh.