Developer Documentation
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Type for a MeshObject containing a triangle mesh. More...
#include <Type-OpenMesh/ObjectTypes/TriangleMesh/TriangleMesh.hh>
Public Member Functions | |
TriMeshObject (const TriMeshObject &_object) | |
copy constructor More... | |
TriMeshObject (DataType _typeId) | |
Constructor. More... | |
virtual | ~TriMeshObject () |
destructor | |
BaseObject * | copy () |
ACG::Vec3d | refinePick (ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx) |
Refine picking on triangle meshes. | |
Public Member Functions inherited from MeshObject< TriMesh > | |
MeshObject (const MeshObject &_object) | |
copy constructor More... | |
MeshObject (DataType _typeId) | |
Constructor. More... | |
virtual | ~MeshObject () |
destructor More... | |
virtual void | cleanup () |
Reset current object, including all related nodes. More... | |
void | setName (QString _name) |
Set the name of the Object. More... | |
bool | loadMesh (QString _filename) |
Load a mesh from the given file. More... | |
QString | getObjectinfo () |
Get all Info for the Object as a string. More... | |
bool | picked (uint _node_idx) |
detect if the node has been picked More... | |
void | enablePicking (bool _enable) |
Enable or disable picking for this Node. | |
bool | pickingEnabled () |
Check if picking is enabled for this Node. | |
OMTriangleBSP * | requestTriangleBsp () |
void | invalidateTriangleBsp () |
OMTriangleBSP * | resetTriangleBsp () |
bool | hasBsp () const |
check if a BSP has been computed and is valid More... | |
TriMesh * | mesh () |
return a pointer to the mesh More... | |
const TriMesh * | mesh () const |
return a const pointer to the mesh More... | |
ACG::SceneGraph::EnvMapNode * | textureNode () |
Get the TextureNode of the current mesh. More... | |
ACG::SceneGraph::ShaderNode * | shaderNode () |
Return pointer to the shader node. More... | |
void | hideSelection (bool _hide) |
Hide or show the selection Node of the object. More... | |
bool | selectionVisible () |
return if the selections are currently visible | |
void | hideFeatures (bool _hide) |
Hide or show the feature Node of the object. | |
bool | featuresVisible () |
return if the feature Node of the object is currently visible | |
void | hideArea (StatusBits _bit, bool _hide) |
Hide or show the area Nodes of the object. More... | |
bool | areaVisible (StatusBits _bit) |
Return if the selected areas are currently visible. More... | |
ACG::SceneGraph::MeshNodeT< TriMesh > * | meshNode () |
Get the Scenegraph Mesh Node. More... | |
void | boundingBox (ACG::Vec3d &_bbMin, typename ACG::Vec3d &_bbMax) |
Get the BoundingBox of this object. More... | |
BaseNode * | primaryNode () |
Status Node for a mesh, visualizing the selection state of a mesh. | |
void | setSelectionColor (const ACG::Vec4f &_color) |
set color for selection | |
ACG::Vec4f | selectionColor () const |
get color for selection. returns -1 vector, if handle node does not exists | |
void | setAreaColor (const ACG::Vec4f &_color) |
set color for areas | |
ACG::Vec4f | areaColor () const |
get color for areas. returns -1 vector, if handle node does not exists | |
void | setFeatureColor (const ACG::Vec4f &_color) |
set color for features | |
ACG::Vec4f | featureColor () const |
get color for features. returns -1 vector, if handle node does not exists | |
void | setHandleColor (const ACG::Vec4f &_color) |
set color for handles | |
ACG::Vec4f | handleColor () const |
get color for handles. returns -1 vector, if handle node does not exists | |
ACG::SceneGraph::SelectionNodeT< TriMesh > * | statusNode () |
ACG::SceneGraph::StatusNodeT< TriMesh, AreaNodeMod< TriMesh > > * | areaNode () |
Returns the area selection node if available, nullptr otherwise. | |
ACG::SceneGraph::StatusNodeT< TriMesh, HandleNodeMod< TriMesh > > * | handleNode () |
Returns the handle selection node if available, nullptr otherwise. | |
ACG::SceneGraph::StatusNodeT< TriMesh, FeatureNodeMod< TriMesh > > * | featureNode () |
Returns the feature selection node if available, nullptr otherwise. | |
Public Member Functions inherited from BaseObjectData | |
BaseObjectData (const BaseObjectData &_object) | |
copy constructor More... | |
BaseObjectData () | |
constructor | |
virtual | ~BaseObjectData () |
destructor | |
virtual void | show () |
Sets the whole Scenegraph subtree of this node to visible. | |
virtual void | hide () |
Sets the whole Scenegraph subtree of this node to invisible. | |
virtual bool | visible () |
return visiblity | |
virtual void | visible (bool _visible) |
Sets visiblity of the whole Scenegraph subtree of this node. | |
SeparatorNode * | baseNode () |
virtual bool | hasNode (BaseNode *_node) |
Check if the given node is owned by this object. More... | |
QtTranslationManipulatorNode * | manipulatorNode () |
MaterialNode * | materialNode () |
get a pointer to the materialnode | |
const MaterialNode * | materialNode () const |
get a const pointer to the materialnode | |
BoundingBoxNode * | boundingBoxNode () |
get a pointer to the bounding box node | |
StencilRefNode * | stencilRefNode () |
get a pointer to the stencil reference node | |
bool | manipPlaced () |
Check if the manipulator has been placed. | |
void | manipPlaced (bool _placed) |
set the manipulator place status | |
void | getBoundingBox (ACG::Vec3d &bbmin, ACG::Vec3d &bbmax) |
get the bounding box of the object | |
void | setObjectDrawMode (const ACG::SceneGraph::DrawModes::DrawMode &_mode, const bool &_force=false) |
Set the draw mode for the object. More... | |
template<typename NodeT > | |
bool | addAdditionalNode (NodeT *_node, QString _pluginName, QString _nodeName, int _id=0) |
add an additional node to the object More... | |
bool | hasAdditionalNode (QString _pluginName, QString _nodeName, int _id=0) |
check if an object has the additional node More... | |
template<typename NodeT > | |
bool | getAdditionalNode (NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0) |
get an addition node from the object More... | |
template<typename NodeT > | |
bool | removeAdditionalNode (NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0) |
remove an additional node from the object More... | |
Public Member Functions inherited from BaseObject | |
BaseObject (const BaseObject &_object) | |
BaseObject (BaseObject *_parent=0) | |
virtual void | printObjectInfo () |
Print all information about the object. | |
void | dumpTree () |
Debugging function, writing the subtree to output. | |
int | row () const |
get the row of this item from the parent | |
BaseObject * | parent () |
Get the parent item ( 0 if rootitem ) | |
const BaseObject * | parent () const |
get the row of this item from the parent | |
void | setParent (BaseObject *_parent) |
Set the parent pointer. | |
BaseObject * | childExists (int _objectId) |
Check if the element exists in the subtree of this element. | |
BaseObject * | childExists (QString _name) |
Check if the element exists in the subtree of this element. | |
void | appendChild (BaseObject *child) |
add a child to this node | |
BaseObject * | child (int row) |
return a child | |
int | childCount () const |
get the number of children | |
void | removeChild (BaseObject *_item) |
Remove a child from this object. | |
QList< BaseObject *> | getLeafs () |
get all leafes of the tree below this object ( These will be all visible objects ) | |
void | deleteSubtree () |
delete the whole subtree below this item ( The item itself is not touched ) | |
int | group () const |
bool | isGroup () const |
Check if object is a group. | |
bool | isInGroup (int _id) const |
bool | isInGroup (QString _name) const |
std::vector< int > | getGroupIds () |
QStringList | getGroupNames () |
void | setObjectData (QString _dataName, PerObjectData *_data) |
void | clearObjectData (QString _dataName) |
Clear the object data pointer ( this will not delete the object!! ) | |
bool | hasObjectData (QString _dataName) |
Checks if object data with given name is available. | |
PerObjectData * | objectData (QString _dataName) |
Returns the object data pointer. | |
void | deleteData () |
Delete all data attached to this object ( calls delete on each object ) | |
int | id () const |
int | persistentId () const |
void | persistentId (int _id) |
bool | dataType (DataType _type) const |
DataType | dataType () const |
void | setDataType (DataType _type) |
bool | target () |
void | target (bool _target) |
bool | source () |
void | source (bool _source) |
bool | flag (QString _flag) |
void | setFlag (QString _flag, bool _set) |
QStringList | flags () |
BaseObject * | last () |
BaseObject * | next () |
int | level () |
void | setFromFileName (const QString &_filename) |
QString | path () const |
return the path to the object ( defaults to "." if unset ) | |
void | setPath (const QString &_path) |
set the path to the object. | |
QString | name () const |
return the name of the object. The name defaults to NONAME if unset. | |
QString | filename () const |
return the filename of the object | |
void | setFileName (const QString &_filename) |
set the filename for this object | |
QMap< QString, PerObjectData * > & | getPerObjectDataMap () |
get reference to map of all perObject Datas More... | |
QString & | getCommentByKey (const QString &key) |
Get comment for the specified key. More... | |
const QString | getCommentByKey (const QString &key) const |
Get comment for the specified key. More... | |
bool | hasCommentForKey (const QString &key) const |
bool | hasComments () const |
void | clearComment (const QString &key) |
Get comment for the specified key. More... | |
void | clearAllComments () |
Get comment for the specified key. More... | |
const QMap< QString, QString > & | getAllComments () const |
const QString | getAllCommentsFlat () const |
Additional Inherited Members | |
Public Types inherited from MeshObject< TriMesh > | |
typedef OpenMeshTriangleBSPT< TriMesh > | OMTriangleBSP |
If requested a bsp is created for this object. | |
Signals inherited from BaseObject | |
void | objectSelectionChanged (int _objectId) |
void | visibilityChanged (int _objectId) |
void | objectPropertiesChanged (int _objectId) |
Static Public Attributes inherited from BaseObject | |
static int | NOOBJECT = -1 |
Protected Member Functions inherited from MeshObject< TriMesh > | |
virtual void | init (TriMesh *_mesh=0) |
Initialise current object, including all related nodes. More... | |
virtual void | update (UpdateType _type=UPDATE_ALL) |
Update the whole Object (Selection,Topology,...) More... | |
void | updateSelection () |
Call this function to update the modeling regions. More... | |
void | updateModelingRegions () |
Call this function to update the modeling regions. More... | |
void | updateFeatures () |
Update Feature Visualization Node. More... | |
void | updateGeometry () |
Update Geometry of all data structures. More... | |
void | updateColor () |
Update Colors of all data structures. More... | |
void | updateTopology () |
Update Topology of all data structures. More... | |
void | updateTexture () |
Update Texture of all data structures. More... | |
Update handling | |
Update handling | |
Protected Attributes inherited from BaseObject | |
bool | visible_ |
Type for a MeshObject containing a triangle mesh.
Definition at line 67 of file TriangleMesh.hh.
TriMeshObject::TriMeshObject | ( | const TriMeshObject & | _object | ) |
TriMeshObject::TriMeshObject | ( | DataType | _typeId | ) |
Constructor.
This is the standard constructor for MeshObjects. As triangle and Poly Meshes are handled by this class, the typeId is passed to the MeshObject to specify it.
_typeId | This is the type Id the Object will use. Should be typeId("TriangleMesh") or typeId("PolyMesh") |
Definition at line 63 of file TriangleMesh.cc.
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virtual |
return a full copy of this object ( All scenegraph nodes will be created ) but the object will not be a part of the object tree.
Reimplemented from BaseObject.
Definition at line 72 of file TriangleMesh.cc.