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std::bitset< 0xFFFF+1 > | glStateEnabled_ |
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GLenum | blendFuncState_ [4] |
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GLenum | blendEquationState_ |
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GLclampf | blendColorState_ [4] |
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GLenum | alphaFuncState_ |
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GLclampf | alphaRefState_ |
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GLenum | depthFunc_ |
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GLuint | glBufferTargetState_ [14] |
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GLenum | activeTexture_ |
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GLint | texGenMode_ |
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TextureStage | glTextureStage_ [16] |
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GLenum | shadeModel_ |
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GLenum | cullFace_ |
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GLclampd | depthRange_ [2] |
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GLVertexPointer | vertexPointer_ |
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GLVertexPointer | normalPointer_ |
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GLVertexPointer | texcoordPointer_ |
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GLVertexPointer | colorPointer_ |
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GLenum | drawBufferSingle_ |
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GLenum | drawBufferState_ [16] |
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int | activeDrawBuffer_ |
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GLuint | framebuffers_ [2] |
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GLuint | program_ |
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Definition at line 113 of file MeshNode2T_impl.hh.
The documentation for this struct was generated from the following file: