63 #include "SkeletonNodeT.hh" 143 bool picked( uint _node_idx );
153 void showIndices(
bool _bVisible =
true);
154 bool indicesVisible();
156 void updateIndices();
159 void showMotionPath(
bool _visible =
true);
160 bool motionPathVisible();
162 void updateMotionPath();
virtual QString getObjectinfo()
Get all Info for the Object as a string.
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
ACG::SceneGraph::SkeletonNodeT< Skeleton > * skeletonNode_
A pointer to the scenegraph node.
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
virtual bool pickingEnabled()
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
A handle used to refer to an animation or to a specific frame in an animation.
Skeleton * skeleton_
A pointer to the skeleton data.
virtual void enablePicking(bool _enable)
virtual BaseObject * copy()
Returns a full copy of the object.
virtual bool picked(uint _node_idx)
detect if the node has been picked