Developer Documentation
BSplineSurfaceObject.hh
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41 
42 
43 
44 
45 //=============================================================================
46 //
47 // BSplineSurface object type
48 // Author: Ellen Dekkers <dekkers@cs.rwth-aachen.de>
49 //
50 //=============================================================================
51 
58 #ifndef BSPLINESURFACEOBJECT_HH
59 #define BSPLINESURFACEOBJECT_HH
60 
61 //== INCLUDES =================================================================
62 
63 #include <ACG/Scenegraph/ShaderNode.hh>
64 #include <ACG/Scenegraph/EnvMapNode.hh>
65 
66 #include "BSplineSurfaceTypes.hh"
69 
70 
71 #include "BSplineSurfaceNodeT.hh"
72 
73 
74 //== TYPEDEFS =================================================================
75 
76 //== CLASS DEFINITION =========================================================
77 
80 class OBJECTTYPEDLLEXPORT BSplineSurfaceObject : public BaseObjectData {
81 
82  friend class TypeBSplineSurfacePlugin;
83 
84  public:
85 
88 
91 
93  virtual ~BSplineSurfaceObject();
94 
96  virtual void cleanup();
97 
101  BaseObject* copy();
102 
103 
104  protected:
105 
107  virtual void init(BSplineSurface* _surface = 0);
108 
109 
110  //===========================================================================
113  //===========================================================================
114  public:
115 
117  void setName( QString _name );
118 
119 
120  //===========================================================================
123  //===========================================================================
124 
125  public:
127  BSplineSurface* splineSurface();
128 
129  private:
131 
132  //===========================================================================
139  //===========================================================================
140 
141  protected:
143  virtual void update(UpdateType _type = UPDATE_ALL);
144 
147  //===========================================================================
150  //===========================================================================
151 
152  public :
153 
156 
159 
161  ACG::SceneGraph::EnvMapNode * textureNode();
162 
163  private :
164 
167 
170 
173 
176  //===========================================================================
179  //===========================================================================
180  public:
182  QString getObjectinfo();
183 
187  //===========================================================================
190  //===========================================================================
191  public:
193  bool picked( uint _node_idx );
194 
196  void enablePicking( bool _enable );
197 
199  bool pickingEnabled();
200 
203 };
204 
205 //=============================================================================
206 #endif // BSPLINESURFACEOBJECT_HH defined
207 //=============================================================================
Update type class.
Definition: UpdateType.hh:60
virtual QString getObjectinfo()
Get all Info for the Object as a string.
Definition: BaseObject.cc:244
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
virtual void cleanup()
virtual bool pickingEnabled()
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
ACG::SceneGraph::EnvMapNode * textureNode_
Scenegraph TextureNode (whoch is actually an environment node)
ACG::SceneGraph::ShaderNode * shaderNode_
Scenegraph ShaderNode.
ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurface > * splineSurfaceNode_
Scenegraph BSplineSurface Node.
virtual void enablePicking(bool _enable)
virtual BaseObject * copy()
Returns a full copy of the object.
Definition: BaseObject.cc:769
virtual bool picked(uint _node_idx)
detect if the node has been picked
virtual ACG::SceneGraph::ShaderNode * shaderNode()
BSplineSurface * splineSurface_
return a pointer to the spline curve