Developer Documentation
sceneTools.cc
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41 
42 
43 
44 //== INCLUDES =================================================================
45 #include <QWidget>
46 #include <QVBoxLayout>
47 #include <QPainter>
48 #include <QGraphicsSceneMouseEvent>
49 #include <QGraphicsGridLayout>
50 #include <QGraphicsLinearLayout>
51 
52 #include "sceneTools.hh"
53 #include "sceneElement.hh"
54 #include "graphicsScene.hh"
55 #include "arrow.hh"
56 #include "zoomButton.hh"
57 #include "trash.hh"
58 #include "functionDisplay.hh"
59 
60 //== NAMESPACES ===============================================================
61 namespace VSI {
62 
63 //=============================================================================
64 //
65 // CLASS VSI::SceneTools - IMPLEMENTATION
66 //
67 //=============================================================================
68 
71  scene_ (_scene)
72 {
73  QRectF rect = scene_->sceneRect();
74 
75  arrows_[0] = new Arrow (_scene, this, Arrow::North);
76  arrows_[1] = new Arrow (_scene, this, Arrow::South);
77  arrows_[2] = new Arrow (_scene, this, Arrow::East);
78  arrows_[3] = new Arrow (_scene, this, Arrow::West);
79  arrows_[4] = new Arrow (_scene, this, Arrow::Center);
80 
81  QGraphicsGridLayout *aLayout = new QGraphicsGridLayout;
82  aLayout->addItem (arrows_[0], 0, 1, Qt::AlignCenter);
83  aLayout->addItem (arrows_[1], 2, 1, Qt::AlignCenter);
84  aLayout->addItem (arrows_[2], 1, 2, Qt::AlignCenter);
85  aLayout->addItem (arrows_[3], 1, 0, Qt::AlignCenter);
86  aLayout->addItem (arrows_[4], 1, 1, Qt::AlignCenter);
87 
88  trash_ = new Trash (_scene, this);
89 
90  QGraphicsLinearLayout *zLayout = new QGraphicsLinearLayout (Qt::Horizontal);
91  zoom_[0] = new ZoomButton (_scene, this, ZoomButton::In);
92  zoom_[1] = new ZoomButton (_scene, this, ZoomButton::Out);
93  zLayout->addItem (zoom_[0]);
94  zLayout->addItem (zoom_[1]);
95 
96  fDisplay_ = new FunctionDisplay (scene_);
97  scene_->addItem (fDisplay_);
98 
99  setGeometry (rect);
100  connect (scene_, SIGNAL (sceneRectChanged (const QRectF &)),
101  this, SLOT (sceneRectChanged (const QRectF &)));
102 
103  QGraphicsGridLayout *mLayout = new QGraphicsGridLayout;
104 
105  mLayout->addItem (aLayout, 0, 2, Qt::AlignTop | Qt::AlignRight);
106  mLayout->addItem (zLayout, 2, 0, Qt::AlignBottom | Qt::AlignLeft);
107  mLayout->addItem (trash_, 2, 2, Qt::AlignBottom | Qt::AlignRight);
108  mLayout->setColumnStretchFactor (1, 1);
109  mLayout->setRowStretchFactor (1, 1);
110  mLayout->setContentsMargins (7, 7, 7, 7);
111 
112  setLayout (mLayout);
113 }
114 
115 //------------------------------------------------------------------------------
116 
119 {
120 }
121 
122 //------------------------------------------------------------------------------
123 
124 // handle scene size changes
125 void SceneTools::sceneRectChanged (const QRectF &_rect)
126 {
127  setGeometry (_rect);
128 
129  fDisplay_->setPos(_rect.topLeft ());
130  updateArrows ();
131 }
132 
133 //------------------------------------------------------------------------------
134 
135 // update arrow depending on visible scene rect
136 void SceneTools::updateArrows ()
137 {
138  QRectF bb = scene_->elementsBoundingRect ();
139  QRectF rect = scene_->sceneRect();
140 
141  if (bb.top () < rect.top ())
142  arrows_[0]->setHighlight (true);
143  else
144  arrows_[0]->setHighlight (false);
145 
146  if (bb.bottom () > rect.bottom ())
147  arrows_[1]->setHighlight (true);
148  else
149  arrows_[1]->setHighlight (false);
150 
151  if (bb.right () > rect.right ())
152  arrows_[2]->setHighlight (true);
153  else
154  arrows_[2]->setHighlight (false);
155 
156  if (bb.left () < rect.left ())
157  arrows_[3]->setHighlight (true);
158  else
159  arrows_[3]->setHighlight (false);
160 
161  if (rect.center () != bb.center ())
162  arrows_[4]->setHighlight (true);
163  else
164  arrows_[4]->setHighlight (false);
165 }
166 
167 //------------------------------------------------------------------------------
168 
170 void SceneTools::mouseMove (QPointF _pos)
171 {
172  for (unsigned int i = 0; i < 5; i++)
173  {
174  if (arrows_[i]->contains (arrows_[i]->mapFromScene (_pos)))
175  arrows_[i]->activate ();
176  else
177  arrows_[i]->reset ();
178  }
179 
180  for (unsigned int i = 0; i < 2; i++)
181  {
182  if (zoom_[i]->contains (zoom_[i]->mapFromScene (_pos)))
183  zoom_[i]->activate (_pos);
184  else
185  zoom_[i]->deactivate ();
186  }
187 
188  if (trash_->contains (trash_->mapFromScene (_pos)))
189  trash_->activate ();
190  else
191  trash_->deactivate ();
192 }
193 
194 //------------------------------------------------------------------------------
195 
197 void SceneTools::mouseRelease (QPointF _pos, QGraphicsItem *_item)
198 {
199  for (unsigned int i = 0; i < 5; i++)
200  {
201  arrows_[i]->reset ();
202  }
203  for (unsigned int i = 0; i < 2; i++)
204  {
205  zoom_[i]->deactivate ();
206  }
207  trash_->deactivate ();
208 
209  if (trash_->contains (trash_->mapFromScene (_pos)))
210  {
211  SceneElement *se = dynamic_cast<SceneElement *> (_item);
212  if (se && scene_->removeElement (se))
213  delete se;
214  }
215 }
216 
217 //------------------------------------------------------------------------------
218 }
219 
void mouseRelease(QPointF _pos, QGraphicsItem *_item)
Handles mouse release (will be called by the scene, if the element is dropped)
Definition: sceneTools.cc:197
void activate(QPointF _pos)
Activates the timer for zoom with center at _pos (will be called if an element is moved above) ...
Definition: zoomButton.cc:180
void mouseMove(QPointF _pos)
Handles mouse movement (will be called by the scene, if the mouse with a draged element is moved) ...
Definition: sceneTools.cc:170
SceneTools(GraphicsScene *_scene)
Constructor.
Definition: sceneTools.cc:70
void activate()
Activates the timer for movement (will be called if an element is moved above)
Definition: arrow.cc:239
~SceneTools()
Destructor.
Definition: sceneTools.cc:118
QRectF elementsBoundingRect()
Bounding rectangle of all scene elements.
void activate()
Makes the trash opaque (will be called of an element is moved above this widget)
Definition: trash.cc:118
void deactivate()
Makes the trash transparent (will be called of an element is moved away from this widget) ...
Definition: trash.cc:126
Scene zoom in/out widget.
Definition: zoomButton.hh:60
bool removeElement(SceneElement *_element)
Remove the element from the scene.
void setHighlight(bool _highlight)
Highlights the widget if the scene can be moved in this direction.
Definition: arrow.cc:287
Scene movement widget.
Definition: arrow.hh:62
void reset()
Stop the timer.
Definition: arrow.cc:250
void deactivate()
Stop the timer.
Definition: zoomButton.cc:191