Developer Documentation
SkeletonMarker.cc
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/*===========================================================================*\
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* *
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* OpenFlipper *
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* Copyright (c) 2001-2015, RWTH-Aachen University *
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* Department of Computer Graphics and Multimedia *
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* www.openflipper.org *
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* This file is part of OpenFlipper. *
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* modification, are permitted provided that the following conditions *
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\*===========================================================================*/
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#include <
OpenFlipper/common/Types.hh
>
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#include "SkeletonMarker.hh"
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//******************************************************************************
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const
ACG::Vec4f
base_color (0.4f,0.4f,0.4f,1.f);
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//******************************************************************************
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bool
SkeletonMarker::stencilRefForObject
(
BaseObjectData
*
/*_obj*/
, GLuint & _reference)
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{
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_reference = 1;
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return
true
;
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}
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bool
SkeletonMarker::blendForStencilRefNumber
(GLuint _reference, GLenum & _src, GLenum & _dst,
ACG::Vec4f
& _color)
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{
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if
(_reference != 1)
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return
false
;
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_src = GL_ZERO;
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_dst = GL_SRC_COLOR;
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_color = base_color;
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return
true
;
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}
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SkeletonMarker::stencilRefForObject
bool stencilRefForObject(BaseObjectData *_obj, GLuint &_reference)
Definition:
SkeletonMarker.cc:53
SkeletonMarker::blendForStencilRefNumber
bool blendForStencilRefNumber(GLuint _reference, GLenum &_src, GLenum &_dst, ACG::Vec4f &_color)
Definition:
SkeletonMarker.cc:59
Types.hh
OpenMesh::VectorT
Definition:
Vector11T.hh:83
BaseObjectData
Definition:
BaseObjectData.hh:102
Plugin-SkeletonEditing
SkeletonMarker.cc
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