Developer Documentation
TextureNode.hh
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41 
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43 
44 
45 
46 
47 //=============================================================================
48 //
49 // CLASS TextureNode
50 //
51 //=============================================================================
52 
53 
54 #ifndef ACG_TEXTURE_NODE_HH
55 #define ACG_TEXTURE_NODE_HH
56 
57 
58 //== INCLUDES =================================================================
59 
60 
61 #include "BaseNode.hh"
62 
63 #include <ACG/GL/globjects.hh>
64 
65 #include <string>
66 #include <QImage>
67 
68 
69 //== NAMESPACES ===============================================================
70 
71 namespace ACG {
72 namespace SceneGraph {
73 
74 
75 //== CLASS DEFINITION =========================================================
76 
77 
87 class ACGDLLEXPORT TextureNode : public BaseNode
88 {
89 public:
90 
92  TextureNode( BaseNode* _parent = 0,
93  const std::string& _name = "<TextureNode>",
94  bool _texture_repeat = true,
95  GLint _texture_filter = GL_LINEAR );
96 
98  virtual ~TextureNode();
99 
101  ACG_CLASSNAME(TextureNode);
102 
104  bool alpha() { return alpha_; }
105 
107  void set_alpha(bool _status) { alpha_ = _status; }
108 
110  bool repeat() { return texture_repeat_; }
111 
113  void set_repeat(bool _status) { texture_repeat_ = _status; }
114 
116  GLint filter() { return texture_filter_; }
117 
119  void set_filter( GLint _filter ) { texture_filter_ = _filter; }
120 
121  void set_texture_mode( GLenum _mode) { tex_mode_ = _mode; }
122 
124  void enable_mipmapping();
125 
127  void disable_mipmapping();
128 
130  bool mipmapping() const { return mipmapping_; }
131 
132 
133 //===========================================================================
136 //===========================================================================
137 
140 //===========================================================================
143 //===========================================================================
144 
145 public:
146 
147 
151  GLuint add_texture(const QImage& _image);
152 
153  private:
156  void applyTextureParameters( int _id );
157 
160  void applyGLSettings( );
161 
164 //===========================================================================
167 //===========================================================================
168 
169  public :
170 
176  bool activateTexture(GLuint _id);
177 
183  GLuint activeTexture();
184 
190  bool read(const char* _filename);
191 
197  void set_texture(const QImage& _image);
198 
206  void set_texture(const float * _image, int _width, int _height);
207 
208 
216  void set_texture(const unsigned char * _image, int _width, int _height);
217 
220 //===========================================================================
223 //===========================================================================
224 
225  public :
226 
232  bool read(const char* _filename, GLuint _id );
233 
239  void set_texture(const QImage& _image, GLuint _id);
240 
248  void set_texture(const float * _image, int _width, int _height, GLuint _id);
249 
250 
258  void set_texture(const unsigned char * _image, int _width, int _height, GLuint _id);
259 
262 //===========================================================================
265 //===========================================================================
266 
267 public:
270  void enter(GLState& _state, const DrawModes::DrawMode& _drawmode);
271 
274  void leave(GLState& _state, const DrawModes::DrawMode& _drawmode);
275 
278  void enterPick(GLState& _state, PickTarget _target, const DrawModes::DrawMode& _drawMode );
279 
282  void leavePick(GLState& _state, PickTarget _target, const DrawModes::DrawMode& _drawMode );
283 
286 private:
287 
288  class TextureInfo {
289  public:
290  TextureInfo():
291 // id(0),
292  tex(0),
293  mipmapAvailable(false)
294 // width(0),
295 // height(0)
296  {}
297 
298  Texture2D* tex;
299 // GLuint id;
300 // GLenum target;
301  bool mipmapAvailable;
302 // int width;
303 // int height;
304  };
305 
306  void setTextureDataGL ( GLuint _textureId,
307  GLenum _target,
308  GLint _width ,
309  GLint _height,
310  GLenum _format ,
311  GLenum _type,
312  const void * _data) ;
313 
314  std::vector<TextureInfo> textures_;
315  bool alpha_;
316  bool texture_repeat_;
317  GLenum tex_mode_;
318  GLint texture_filter_;
319 
320  bool mipmapping_globally_active_;
321  bool last_mipmapping_status_;
322  bool mipmapping_;
323 
329  void checkEmpty();
330 
336  int available( GLuint _id );
337 
340  void updateMipmaps(bool _mipmap);
341 
347 
353 };
354 
355 
356 //=============================================================================
357 } // namespace SceneGraph
358 } // namespace ACG
359 //=============================================================================
360 #endif // ACG_TEXTURE_NODE_HH defined
361 //=============================================================================
362 
Namespace providing different geometric functions concerning angles.
bool mipmapping() const
Get mipmapping status.
Definition: TextureNode.hh:130
DrawModes::DrawMode open_volume_mesh_texture_draw_modes_
OpenVolumeMesh DrawModes using textures.
Definition: TextureNode.hh:352
bool repeat()
get texture repeat status
Definition: TextureNode.hh:110
void set_alpha(bool _status)
set transparency status
Definition: TextureNode.hh:107
bool alpha()
get transparency status
Definition: TextureNode.hh:104
void set_repeat(bool _status)
set texture repeat status
Definition: TextureNode.hh:113
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73
GLint filter()
get texture filter
Definition: TextureNode.hh:116
void set_filter(GLint _filter)
set texture filter
Definition: TextureNode.hh:119
int activeTexture_
currently active texture
Definition: TextureNode.hh:346