Developer Documentation
StencilRefNode.hh
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41 
42 
43 
44 //=============================================================================
45 //
46 // CLASS StencilRefNode
47 //
48 //=============================================================================
49 
50 
51 #ifndef ACG_STENCILREF_NODE_HH
52 #define ACG_STENCILREF_NODE_HH
53 
54 
55 //== INCLUDES =================================================================
56 
57 
58 #include "BaseNode.hh"
59 
60 
61 //== NAMESPACES ===============================================================
62 
63 namespace ACG {
64 namespace SceneGraph {
65 
66 
67 //== CLASS DEFINITION =========================================================
68 
69 
74 class ACGDLLEXPORT StencilRefNode : public BaseNode
75 {
76 public:
77 
79  StencilRefNode (BaseNode* _parent = 0,
80  const std::string& _name = "<StencilRefNode>");
81 
83  StencilRefNode (BaseNode* _parent,
84  BaseNode* _child,
85  const std::string& _name="<unknown>");
86 
88  ACG_CLASSNAME(StencilRefNode);
89 
91  void setReference (GLuint _ref);
92 
94  void enter(GLState& _state, const DrawModes::DrawMode& _drawmode);
95 
97  void leave(GLState& _state, const DrawModes::DrawMode& _drawmode);
98 
101  void enterPick(GLState& _state, PickTarget _target, const DrawModes::DrawMode& _drawMode );
102 
105  void leavePick(GLState& _state, PickTarget _target, const DrawModes::DrawMode& _drawMode );
106 
107 private:
108 
109  GLuint reference_;
110 };
111 
112 
113 //=============================================================================
114 } // namespace SceneGraph
115 } // namespace ACG
116 //=============================================================================
117 #endif // ACG_ENVMAP_NODE_HH defined
118 //=============================================================================
119 
Namespace providing different geometric functions concerning angles.
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73
ACG::SceneGraph::StencilRefNode StencilRefNode
Stencil reference Node.