52 #ifndef ACG_SCLICENODE_HH 53 #define ACG_SCLICENODE_HH 57 #include "BaseNode.hh" 58 #include "DrawModes.hh" 83 const std::string & _name =
"<SliceNode>" );
87 void set_visible_box(
const Vec3f & _bmin,
88 const Vec3f & _bmax );
89 void set_texture_box(
const Vec3f & _bmin,
90 const Vec3f & _bmax );
96 void boundingBox(
Vec3d & _bbMin,
Vec3d & _bbMax );
99 void draw_frame()
const;
100 void draw_planes()
const;
104 bool is_enabled ( Plane _plane )
const;
105 void set_enabled( Plane _plane );
107 Vec3f cursor()
const;
108 void set_cursor(
const Vec3f & _cursor );
110 void view_frame(
bool _view_frame );
133 #endif // ACG_SCLICENODE_HH Namespace providing different geometric functions concerning angles.
PickTarget
What target to use for picking.