Developer Documentation
SliceNode.hh
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41 
42 
43 
44 
45 
46 //=============================================================================
47 //
48 // CLASS SliceNode
49 //
50 //=============================================================================
51 
52 #ifndef ACG_SCLICENODE_HH
53 #define ACG_SCLICENODE_HH
54 
55 //=============================================================================
56 
57 #include "BaseNode.hh"
58 #include "DrawModes.hh"
59 
60 #include <string>
61 
62 //=============================================================================
63 
64 namespace ACG {
65 namespace SceneGraph {
66 
67 //=============================================================================
68 
69 
70 class ACGDLLEXPORT SliceNode : public BaseNode
71 {
72 
73 public:
74 
75  enum Plane {
76  NONE = 1,
77  XY_PLANE = 2,
78  YZ_PLANE = 3,
79  XZ_PLANE = 4
80  };
81 
82  SliceNode( BaseNode * _parent = 0,
83  const std::string & _name = "<SliceNode>" );
84 
85  virtual ~SliceNode();
86 
87  void set_visible_box( const Vec3f & _bmin,
88  const Vec3f & _bmax );
89  void set_texture_box( const Vec3f & _bmin,
90  const Vec3f & _bmax );
91 
92  ACG_CLASSNAME( SliceNode );
93 
94  DrawModes::DrawMode availableDrawModes() const;
95 
96  void boundingBox( Vec3d & _bbMin, Vec3d & _bbMax );
97 
98  void draw( GLState& _state, const DrawModes::DrawMode& _drawMode );
99  void draw_frame() const;
100  void draw_planes() const;
101 
102  void pick( GLState& _state, PickTarget _target );
103 
104  bool is_enabled ( Plane _plane ) const;
105  void set_enabled( Plane _plane );
106 
107  Vec3f cursor() const;
108  void set_cursor( const Vec3f & _cursor );
109 
110  void view_frame( bool _view_frame );
111 
112 private:
113 
114  Vec3d visible_min_;
115  Vec3d visible_max_;
116 
117  Vec3f texture_min_;
118  Vec3f texture_max_;
119 
120  Vec3f cursor_;
121 
122  bool view_frame_;
123 
124  Plane enabled_;
125 
126 };
127 
128 
129 //=============================================================================
130 } // namespace SceneGraph
131 } // namespace ACG
132 //=============================================================================
133 #endif // ACG_SCLICENODE_HH
134 //=============================================================================
Namespace providing different geometric functions concerning angles.
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73