Developer Documentation
LineNode.hh
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45 
46 
47 //=============================================================================
48 //
49 // CLASS LineNode
50 //
51 //=============================================================================
52 
53 
54 #ifndef ACG_LINENODE_HH
55 #define ACG_LINENODE_HH
56 
57 
58 //== INCLUDES =================================================================
59 
60 #include <ACG/Scenegraph/MaterialNode.hh>
61 #include "DrawModes.hh"
62 #include <ACG/GL/VertexDeclaration.hh>
63 #include <vector>
64 #include <limits>
65 
66 //== NAMESPACES ===============================================================
67 
68 namespace ACG {
69 namespace SceneGraph {
70 
71 //== CLASS DEFINITION =========================================================
72 
73 
74 
84 class ACGDLLEXPORT LineNode : public MaterialNode
85 {
86 public:
87 
88  // typedefs
89  typedef ACG::Vec3uc Color;
90  typedef ACG::Vec4f Color4f;
91  typedef std::vector<Vec3d> PointVector;
92  typedef PointVector::iterator PointIter;
93  typedef PointVector::const_iterator ConstPointIter;
94  typedef std::vector<ACG::Vec3uc> ColorVector;
95  typedef ColorVector::iterator ColorIter;
96  typedef ColorVector::const_iterator ConstColorIter;
97  typedef std::vector<Color4f> Color4fVector;
98  typedef Color4fVector::iterator Color4fIter;
99  typedef Color4fVector::const_iterator ConstColor4fIter;
100 
102  enum LineMode { LineSegmentsMode, PolygonMode };
103 
104 
105 
107  LineNode( LineMode _mode,
108  BaseNode* _parent=0,
109  std::string _name="<LineNode>" );
110 
112  ~LineNode();
113 
115  void set_line_mode(LineMode _mode);
116 
117 
119  ACG_CLASSNAME(LineNode);
120 
122  DrawModes::DrawMode availableDrawModes() const;
123 
125  void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax);
126 
127 
129  void enter(GLState& _state, const DrawModes::DrawMode& _drawMode);
130 
132  void draw(GLState& _state, const DrawModes::DrawMode& _drawMode);
133  void drawCompat(GLState& _state, const DrawModes::DrawMode& _drawMode);
134 
136  void leave(GLState& _state, const DrawModes::DrawMode& _drawMode);
137 
139  void pick(GLState& _state , PickTarget _target);
140  void pickCompat(GLState& _state , PickTarget _target);
141 
143  void reserve_lines(unsigned int _n) { points_.reserve(2*_n); }
144 
146  void reserve_points(unsigned int _n) { points_.reserve(_n); }
147 
149  void clear();
150 
152  void clear_points();
153 
155  void clear_colors();
156 
158  void set_color(const Vec4f& _c);
159 
161  void add_point(const Vec3d& _v);
162 
164  void add_line(const Vec3d& _v0, const Vec3d& _v1);
165 
167  void add_color(const ACG::Vec3uc& _c);
168 
170  void add_color(const Color4f _c);
171 
173  void set_picking_line_width(float _width) { picking_line_width_ = _width; }
175  float picking_line_width() const
176  {
177  return (picking_line_width_ != std::numeric_limits<float>::infinity()) ? picking_line_width_ : line_width();
178  }
179 
181  size_t n_points() const { return points_.size(); }
182 
188  const PointVector& points() const { return points_; }
189 
195  ColorVector& colors() { return colors_; }
196 
198  bool& alwaysOnTop() { updateVBO_ = true; return draw_always_on_top; }
199 
200  void updateVBO() { updateVBO_ = true; };
201 
203  void push_back(const Vec3d& _v) { points_.push_back(_v); updateVBO_ = true; }
204  typedef Vec3d value_type;
205  typedef Vec3d& reference;
206  typedef const Vec3d& const_reference;
207 
215  void getRenderObjects(IRenderer* _renderer, GLState& _state , const DrawModes::DrawMode& _drawMode , const ACG::SceneGraph::Material* _mat);
216 
217 protected:
218 
219  void pick_vertices(GLState& _state);
220  void pick_edges (GLState& _state, unsigned int _offset);
221  void pick_edgesCompat (GLState& _state, unsigned int _offset);
222 
224  void createVBO();
225 
229 
230  PointVector points_;
231  ColorVector colors_;
232  Color4fVector colors4f_;
233 
234  LineMode line_mode_;
235 
236  bool draw_always_on_top;
237  GLint prev_depth_;
238 
239  // Vertex buffer object used in this node
240  unsigned int vbo_;
241 
242  // True if points changed and the vbo has to be updated
243  bool updateVBO_;
244 
245  ACG::VertexDeclaration vertexDecl_;
246 
247  std::string lineNodeName_;
248 
249 };
250 
251 
252 //=============================================================================
253 } // namespace SceneGraph
254 } // namespace ACG
255 //=============================================================================
256 #endif // ACG_LINENODE_HH defined
257 //=============================================================================
258 
Namespace providing different geometric functions concerning angles.
Class to define the vertex input layout.
void reserve_points(unsigned int _n)
reserve mem for _n points
Definition: LineNode.hh:146
void push_back(const Vec3d &_v)
STL conformance.
Definition: LineNode.hh:203
void set_picking_line_width(float _width)
set line width used by the picking renderer
Definition: LineNode.hh:173
float picking_line_width() const
get line width used by the picking renderer. Defaults to line_width().
Definition: LineNode.hh:175
Add colors to mesh item (vertices/faces/edges)
Definition: Attributes.hh:83
ColorVector & colors()
get and set color container
Definition: LineNode.hh:195
LineMode
Line mode: draw line segments (every 2 points) or ONE polyline.
Definition: LineNode.hh:102
void reserve_lines(unsigned int _n)
reserve mem for _n lines
Definition: LineNode.hh:143
size_t n_points() const
number of points
Definition: LineNode.hh:181
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73
const PointVector & points() const
return reference to point vector
Definition: LineNode.hh:188
bool & alwaysOnTop()
get and set always on top
Definition: LineNode.hh:198