Developer Documentation
QtTranslationManipulatorNode.cc
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45 
46 //=============================================================================
47 //
48 // CLASS QtTranslationManipulatorNode - IMPLEMENTATION
49 //
50 //=============================================================================
51 
52 
53 //== INCLUDES =================================================================
54 
55 
56 #include "QtTranslationManipulatorNode.hh"
57 
58 
59 //== NAMESPACES ===============================================================
60 
61 
62 namespace ACG {
63 namespace SceneGraph {
64 
65 
66 //== IMPLEMENTATION ==========================================================
67 
69 QtTranslationManipulatorNode( BaseNode* _parent, const std::string& _name )
70  : TranslationManipulatorNode(_parent, _name),
71  identifier_(-1)
72 {
73 }
74 
75 void
77 {
79  if (touched_)
80  emit manipulatorMoved( this , _event);
81 }
82 
84 }
85 
86 
87 
88 //=============================================================================
89 } // namespace SceneGraph
90 } // namespace ACG
91 //=============================================================================
Namespace providing different geometric functions concerning angles.
virtual void mouseEvent(GLState &_state, QMouseEvent *_event)
get mouse events
bool touched_
stores if this manipulator was used in order to avoid emitting manipulatorMoved unnecessarily ...
QtTranslationManipulatorNode(BaseNode *_parent=0, const std::string &_name="<QtTranslationManipulatorNode>")
Default constructor.
void manipulatorMoved(QtTranslationManipulatorNode *_node, QMouseEvent *_event)
This signal is emitted every time the manipulator is moved by the user via mouse. ...
void mouseEvent(GLState &_state, QMouseEvent *_event)
get mouse events