Developer Documentation
ScreenQuad.hh
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41 
42 
43 //=============================================================================
44 //
45 // CLASS ScreenQuad
46 //
47 //=============================================================================
48 
49 #ifndef ACG_SCREENQUAD_HH
50 #define ACG_SCREENQUAD_HH
51 
52 
53 //== INCLUDES =================================================================
54 
55 #include <vector>
56 
57 #include <ACG/GL/gl.hh>
58 #include <ACG/GL/VertexDeclaration.hh>
59 
60 
61 //== NAMESPACES ===============================================================
62 
63 
64 namespace ACG {
65 
66 
67 //== CLASS DEFINITION =========================================================
68 
69 
72 class ACGDLLEXPORT ScreenQuad
73 {
74 public:
76  ~ScreenQuad();
77 
78 
84  static void draw(GLSL::Program* _prog = 0);
85 
93  static void drawInstanced(int _count, GLSL::Program* _prog = 0);
94 
95 
104  static void drawTexture2D(GLuint _texture, const Vec2f& _offset = Vec2f(0.0f, 0.0f),
105  const Vec2f& _size = Vec2f(1.0f, 1.0f));
106 
107 private:
108 
110  ScreenQuad();
111 
112 
114  static ScreenQuad& instance();
115 
117  void init();
118 
120  void intDraw(GLSL::Program* _prog, int _numInstances = 0);
121 
122 
123 
125  GLuint vbo_;
126 
129 
130 
133 };
134 
135 
136 //=============================================================================
137 } // namespace ACG
138 //=============================================================================
139 #endif // ACG_SCREENQUAD_HH defined
140 //=============================================================================
141 
Namespace providing different geometric functions concerning angles.
Class to define the vertex input layout.
GLSL program class.
Definition: GLSLShader.hh:211
VectorT< float, 2 > Vec2f
Definition: VectorT.hh:102
GLSL::Program * texDrawProg_
Simple texture drawing shader.
Definition: ScreenQuad.hh:132
VertexDeclaration * decl_
vertex format of screen quad (float2 pos)
Definition: ScreenQuad.hh:128
GLuint vbo_
vbo containing the quad in projected coordinates
Definition: ScreenQuad.hh:125