Developer Documentation
GLTrackball.hh
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/*===========================================================================*\
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* OpenFlipper *
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\*===========================================================================*/
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//=============================================================================
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//
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// CLASS GLTrackball
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//
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//=============================================================================
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#ifndef ACG_GLTRACKBALL_HH
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#define ACG_GLTRACKBALL_HH
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//== INCLUDES =================================================================
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#include "GLState.hh"
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#include "../Math/VectorT.hh"
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//== NAMESPACES ===============================================================
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namespace
ACG
{
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//== CLASS DEFINITION =========================================================
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class
ACGDLLEXPORT
GLTrackball
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{
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public
:
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explicit
GLTrackball
(
GLState
& _state);
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~
GLTrackball
() {}
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void
set_center(
const
Vec3f
& _center) { center_ = _center; }
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void
mouse_press(
int
button,
int
x,
int
y);
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void
mouse_move(
int
x,
int
y);
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void
mouse_release(
int
button,
int
x,
int
y);
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private
:
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void
rotation(
int
x,
int
y);
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void
translation(
int
x,
int
y);
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void
zoom(
int
x,
int
y);
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bool
map_to_sphere(
const
Vec2i
& _point,
Vec3f
& _result);
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GLState
& glstate_;
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ACG::Vec3d
center_;
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Vec2i
last_point_2D_;
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Vec3f
last_point_3D_;
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bool
last_point_ok_;
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enum
{ ROTATION, TRANSLATION, ZOOM } action_;
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bool
button_down_[10];
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};
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//=============================================================================
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}
// namespace ACG
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//=============================================================================
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#endif // ACG_GLTRACKBALL_HH defined
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//=============================================================================
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ACG
Namespace providing different geometric functions concerning angles.
Definition:
BaseObjectData.hh:68
ACG::GLState
Definition:
GLState.hh:213
OpenMesh::VectorT
Definition:
Vector11T.hh:83
ACG::GLTrackball
Definition:
GLTrackball.hh:71
OpenFlipper
libs_required
ACG
GL
GLTrackball.hh
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