Developer Documentation
perObjectData.hh
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41 
42 //=============================================================================
43 //
44 // Types
45 //
46 //=============================================================================
47 
53 #pragma once
54 
55 
56 //== INCLUDES =================================================================
57 
59 
60 //== TYPEDEFS =================================================================
61 
62 
63 //== CLASS DEFINITION =========================================================
64 
74 
75  public :
77  PerObjectData();
78 
79  virtual ~PerObjectData();
80 
90  virtual PerObjectData* copyPerObjectData( );
91 
92 };
93 
94 //=============================================================================
95 
96 #define PER_OBJECT_DATA(_CLASS, _VALUE) \
97 class DLLEXPORT _CLASS : public PerObjectData { \
98  \
99  public: \
100  inline _CLASS() : data_( 0) { } \
101  inline explicit _CLASS(const _VALUE& _x) : data_(_x) { } \
102  inline virtual ~_CLASS() { } \
103  inline virtual _CLASS* copyPerObjectData() { return new _CLASS(data_); } \
104  inline _VALUE& data() { return data_; } \
105  inline const _VALUE& data() const { return data_; } \
106  private: \
107  _VALUE data_; \
108 }
109 
110 //=============================================================================
111 
112 PER_OBJECT_DATA(BoolPerObjectData, bool );
113 PER_OBJECT_DATA(CharPerObjectData, char );
114 PER_OBJECT_DATA(UCharPerObjectData, unsigned char);
115 PER_OBJECT_DATA(IntPerObjectData, int );
116 PER_OBJECT_DATA(UIntPerObjectData, unsigned int );
117 PER_OBJECT_DATA(FloatPerObjectData, float );
118 PER_OBJECT_DATA(DoublePerObjectData, double );
119 
Object Payload.
#define DLLEXPORT