Developer Documentation
DefaultObjectMarker.cc
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49 
51 #include "DefaultObjectMarker.hh"
52 
53 //******************************************************************************
54 
55 const ACG::Vec4f base_color (0.6f,0.6f,0.6f,1.0f);
56 const ACG::Vec4f source_color (0.6f,0.6f,1.0f,1.0f);
57 const ACG::Vec4f target_color (1.0f,1.0f,1.0f,1.0f);
58 const ACG::Vec4f source_target_color (0.6f,1.0f,1.0f,1.0f);
59 
60 //******************************************************************************
61 
63 {
64  if (!_obj->target() && !_obj->source())
65  {
66  _reference = 1;
67  return true;
68  }
69  else if (!_obj->target() && _obj->source())
70  {
71  _reference = 2;
72  return true;
73  }
74  else if (_obj->target() && !_obj->source())
75  {
76  _reference = 3;
77  return true;
78  }
79  else if (_obj->target() && _obj->source())
80  {
81  _reference = 4;
82  return true;
83  }
84 
85  return false;
86 }
87 
88 bool DefaultObjectMarker::blendForStencilRefNumber(GLuint _reference, GLenum & _src, GLenum & _dst, ACG::Vec4f & _color)
89 {
90  _src = GL_ZERO;
91  _dst = GL_SRC_COLOR;
92 
93  switch (_reference)
94  {
95  case 1:
96  _color = base_color;
97  return true;
98  case 2:
99  _color = source_color;
100  return true;
101  case 3:
102  _color = target_color;
103  return true;
104  case 4:
105  _color = source_target_color;
106  return true;
107  default:
108  return false;
109  }
110  return false;
111 }
112 
bool blendForStencilRefNumber(GLuint _reference, GLenum &_src, GLenum &_dst, ACG::Vec4f &_color)
bool target()
Definition: BaseObject.cc:284
bool stencilRefForObject(BaseObjectData *_obj, GLuint &_reference)
bool source()
Definition: BaseObject.cc:302