Developer Documentation
perObjectData.hh
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52 
53 //=============================================================================
54 //
55 // Types
56 //
57 //=============================================================================
58 
65 #ifndef PEROBJECTDATA_HH
66 #define PEROBJECTDATA_HH
67 
68 
69 //== INCLUDES =================================================================
70 
72 
73 //== TYPEDEFS =================================================================
74 
75 
76 //== CLASS DEFINITION =========================================================
77 
87 
88  public :
90  PerObjectData();
91 
92  virtual ~PerObjectData();
93 
103  virtual PerObjectData* copyPerObjectData( );
104 
105 };
106 
107 //=============================================================================
108 
109 #define PER_OBJECT_DATA(_CLASS, _VALUE) \
110 class DLLEXPORT _CLASS : public PerObjectData { \
111  \
112  public: \
113  inline _CLASS() : data_( 0) { } \
114  inline _CLASS(const _VALUE& _x) : data_(_x) { } \
115  inline virtual ~_CLASS() { } \
116  inline virtual _CLASS* copyPerObjectData() { return new _CLASS(data_); } \
117  inline _VALUE& data() { return data_; } \
118  inline const _VALUE& data() const { return data_; } \
119  private: \
120  _VALUE data_; \
121 }
122 
123 //=============================================================================
124 
125 PER_OBJECT_DATA(BoolPerObjectData, bool );
126 PER_OBJECT_DATA(CharPerObjectData, char );
127 PER_OBJECT_DATA(UCharPerObjectData, unsigned char);
128 PER_OBJECT_DATA(IntPerObjectData, int );
129 PER_OBJECT_DATA(UIntPerObjectData, unsigned int );
130 PER_OBJECT_DATA(FloatPerObjectData, float );
131 PER_OBJECT_DATA(DoublePerObjectData, double );
132 
133 //=============================================================================
134 #endif // PEROBJECTDATA_HH defined
135 //=============================================================================
#define DLLEXPORT
Object Payload.