Developer Documentation
BaseExporter.hh
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48 
49 
50 //=============================================================================
51 //
52 // Implements the baseclass for MeshWriter exporter modules
53 //
54 //=============================================================================
55 
56 
57 #ifndef __BASEEXPORTER_HH__
58 #define __BASEEXPORTER_HH__
59 
60 
61 //=== INCLUDES ================================================================
62 
63 
64 // STL
65 #include <vector>
66 
67 // OpenMesh
69 #include <OpenMesh/Core/Geometry/VectorT.hh>
70 #include <OpenMesh/Core/Mesh/BaseKernel.hh>
71 
72 
73 //=== NAMESPACES ==============================================================
74 
75 
76 namespace OpenMesh {
77 namespace IO {
78 
79 
80 //=== EXPORTER ================================================================
81 
82 
89 class OPENMESHDLLEXPORT BaseExporter
90 {
91 public:
92 
93  virtual ~BaseExporter() { }
94 
95 
96  // get vertex data
97  virtual Vec3f point(VertexHandle _vh) const = 0;
98  virtual Vec3f normal(VertexHandle _vh) const = 0;
99  virtual Vec3uc color(VertexHandle _vh) const = 0;
100  virtual Vec4uc colorA(VertexHandle _vh) const = 0;
101  virtual Vec3ui colori(VertexHandle _vh) const = 0;
102  virtual Vec4ui colorAi(VertexHandle _vh) const = 0;
103  virtual Vec3f colorf(VertexHandle _vh) const = 0;
104  virtual Vec4f colorAf(VertexHandle _vh) const = 0;
105  virtual Vec2f texcoord(VertexHandle _vh) const = 0;
106 
107 
108  // get face data
109  virtual unsigned int
110  get_vhandles(FaceHandle _fh,
111  std::vector<VertexHandle>& _vhandles) const=0;
112  virtual Vec3f normal(FaceHandle _fh) const = 0;
113  virtual Vec3uc color (FaceHandle _fh) const = 0;
114  virtual Vec4uc colorA(FaceHandle _fh) const = 0;
115  virtual Vec3ui colori(FaceHandle _fh) const = 0;
116  virtual Vec4ui colorAi(FaceHandle _fh) const = 0;
117  virtual Vec3f colorf(FaceHandle _fh) const = 0;
118  virtual Vec4f colorAf(FaceHandle _fh) const = 0;
119 
120  // get edge data
121  virtual Vec3uc color(EdgeHandle _eh) const = 0;
122  virtual Vec4uc colorA(EdgeHandle _eh) const = 0;
123  virtual Vec3ui colori(EdgeHandle _eh) const = 0;
124  virtual Vec4ui colorAi(EdgeHandle _eh) const = 0;
125  virtual Vec3f colorf(EdgeHandle _eh) const = 0;
126  virtual Vec4f colorAf(EdgeHandle _eh) const = 0;
127 
128  // get reference to base kernel
129  virtual const BaseKernel* kernel() { return 0; }
130 
131 
132  // query number of faces, vertices, normals, texcoords
133  virtual size_t n_vertices() const = 0;
134  virtual size_t n_faces() const = 0;
135  virtual size_t n_edges() const = 0;
136 
137 
138  // property information
139  virtual bool is_triangle_mesh() const { return false; }
140  virtual bool has_vertex_normals() const { return false; }
141  virtual bool has_vertex_colors() const { return false; }
142  virtual bool has_vertex_texcoords() const { return false; }
143  virtual bool has_edge_colors() const { return false; }
144  virtual bool has_face_normals() const { return false; }
145  virtual bool has_face_colors() const { return false; }
146 };
147 
148 
149 //=============================================================================
150 } // namespace IO
151 } // namespace OpenMesh
152 //=============================================================================
153 #endif
154 //=============================================================================
Handle for a edge entity.
Definition: Handles.hh:139
Handle for a vertex entity.
Definition: Handles.hh:125
Handle for a face entity.
Definition: Handles.hh:146