Developer Documentation
TrackballNode.hh
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51 
52 
53 //=============================================================================
54 //
55 // CLASS TrackballNode
56 //
57 //=============================================================================
58 
59 
60 #ifndef ACG_TRACKBALL_NODE_HH
61 #define ACG_TRACKBALL_NODE_HH
62 
63 
64 //== INCLUDES =================================================================
65 
66 // GMU
67 #include "BaseNode.hh"
68 #include "TransformNode.hh"
69 
70 #include <vector>
71 
72 // Qt
73 #include <QEvent>
74 #include <QMouseEvent>
75 
76 #ifdef max
77 # undef max
78 #endif
79 
80 #ifdef min
81 # undef min
82 #endif
83 
84 
85 
86 //== NAMESPACES ===============================================================
87 
88 
89 namespace ACG {
90 namespace SceneGraph {
91 
92 
93 //== CLASS DEFINITION =========================================================
94 
95 
104 class ACGDLLEXPORT TrackballNode : public TransformNode
105 {
106 public:
107 
108 
110  TrackballNode( BaseNode* _parent=0,
111  const std::string& _name="<TrackballNode>" )
112  : TransformNode(_parent, _name),
113  drawTrackball_(false),
114  drawAxes_(false),
115  radius_(1.0),
116  xAxis_(1.0, 0.0, 0.0),
117  yAxis_(0.0, 1.0, 0.0),
118  zAxis_(0.0, 0.0, 1.0)
119  {}
120 
121 
124 
125 
127  ACG_CLASSNAME(TrackballNode);
128 
129 
130  //
131  // METHODS
132  //
133 
134 
136  void set_radius(double _r) { radius_ = _r; }
138  double radius() const { return radius_; }
139 
140 
142  virtual void setIdentity() {
143  Vec3d vec (1.0, 1.0, 1.0);
144 
145  vec = scale ().transform_point(vec);
146  radius_ *= vec.max ();
148  }
149 
150 
152  void set_draw_trackball(bool _b) { drawTrackball_ = _b; }
154  bool draw_trackball() const { return drawTrackball_; }
155 
156 
158  void set_draw_axes(bool _b) { drawAxes_ = _b; }
160  bool draw_axes() const { return drawAxes_; }
161 
162 
164  void draw(GLState& _state, const DrawModes::DrawMode& _drawMode);
165 
166 
168  virtual void mouseEvent(GLState& _state, QMouseEvent* _event);
169 
170 
171 private:
172 
174  bool mapToSphere(GLState& _state, const Vec2i& _v2, Vec3d& _v3);
175 
176 
177  // ELEMENTS
178  bool drawTrackball_,
179  drawAxes_;
180  double radius_;
181  Vec3d xAxis_, yAxis_, zAxis_;
182  Vec2i oldPoint2D_;
183 };
184 
185 
186 //=============================================================================
187 } // namespace SceneGraph
188 } // namespace ACG
189 //=============================================================================
190 #endif // ACG_TRACKBALL_NODE_HH defined
191 //=============================================================================
192 
virtual void setIdentity()
override TransformNode::setIdentity() (update radius_)
bool draw_trackball() const
Is trackball-drawing on?
void set_radius(double _r)
Set trackball radius.
void set_draw_trackball(bool _b)
Turn on/off drawing of the trackball.
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
bool draw_axes() const
Is axes-drawing on?
TrackballNode(BaseNode *_parent=0, const std::string &_name="<TrackballNode>")
Default constructor.
double radius() const
Get trackball radius.
Scalar max() const
return the maximal component
Definition: Vector11T.hh:492
void set_draw_axes(bool _b)
Turn drawing the axes on/off.