Developer Documentation
SliceNode.hh
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49 
50 
51 
52 //=============================================================================
53 //
54 // CLASS SliceNode
55 //
56 //=============================================================================
57 
58 #ifndef ACG_SCLICENODE_HH
59 #define ACG_SCLICENODE_HH
60 
61 //=============================================================================
62 
63 #include "BaseNode.hh"
64 #include "DrawModes.hh"
65 
66 #include <string>
67 
68 //=============================================================================
69 
70 namespace ACG {
71 namespace SceneGraph {
72 
73 //=============================================================================
74 
75 
76 class ACGDLLEXPORT SliceNode : public BaseNode
77 {
78 
79 public:
80 
81  enum Plane {
82  NONE = 1,
83  XY_PLANE = 2,
84  YZ_PLANE = 3,
85  XZ_PLANE = 4
86  };
87 
88  SliceNode( BaseNode * _parent = 0,
89  std::string _name = "<SliceNode>" );
90 
91  virtual ~SliceNode();
92 
93  void set_visible_box( const Vec3f & _bmin,
94  const Vec3f & _bmax );
95  void set_texture_box( const Vec3f & _bmin,
96  const Vec3f & _bmax );
97 
98  ACG_CLASSNAME( SliceNode );
99 
100  DrawModes::DrawMode availableDrawModes() const;
101 
102  void boundingBox( Vec3d & _bbMin, Vec3d & _bbMax );
103 
104  void draw( GLState& _state, const DrawModes::DrawMode& _drawMode );
105  void draw_frame() const;
106  void draw_planes() const;
107 
108  void pick( GLState& _state, PickTarget _target );
109 
110  bool is_enabled ( Plane _plane ) const;
111  void set_enabled( Plane _plane );
112 
113  Vec3f cursor() const;
114  void set_cursor( const Vec3f & _cursor );
115 
116  void view_frame( bool _view_frame );
117 
118 private:
119 
120  Vec3d visible_min_;
121  Vec3d visible_max_;
122 
123  Vec3f texture_min_;
124  Vec3f texture_max_;
125 
126  Vec3f cursor_;
127 
128  bool view_frame_;
129 
130  Plane enabled_;
131 
132 };
133 
134 
135 //=============================================================================
136 } // namespace SceneGraph
137 } // namespace ACG
138 //=============================================================================
139 #endif // ACG_SCLICENODE_HH
140 //=============================================================================
PickTarget
What target to use for picking.
Definition: BaseNode.hh:99
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51