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SliceNode.hh
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/*===========================================================================*\
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* *
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* OpenFlipper *
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* Copyright (c) 2001-2015, RWTH-Aachen University *
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* Department of Computer Graphics and Multimedia *
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* All rights reserved. *
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* www.openflipper.org *
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* *
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*---------------------------------------------------------------------------*
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* This file is part of OpenFlipper. *
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*---------------------------------------------------------------------------*
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* Redistribution and use in source and binary forms, with or without *
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* modification, are permitted provided that the following conditions *
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* are met: *
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* 1. Redistributions of source code must retain the above copyright notice, *
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* this list of conditions and the following disclaimer. *
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* 2. Redistributions in binary form must reproduce the above copyright *
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* notice, this list of conditions and the following disclaimer in the *
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* 3. Neither the name of the copyright holder nor the names of its *
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* contributors may be used to endorse or promote products derived from *
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* this software without specific prior written permission. *
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
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* *
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\*===========================================================================*/
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/*===========================================================================*\
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* *
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* $Revision$ *
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* $Author$ *
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* $Date$ *
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* *
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\*===========================================================================*/
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//=============================================================================
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//
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// CLASS SliceNode
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//
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//=============================================================================
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#ifndef ACG_SCLICENODE_HH
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#define ACG_SCLICENODE_HH
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//=============================================================================
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#include "BaseNode.hh"
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#include "DrawModes.hh"
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#include <string>
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//=============================================================================
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namespace
ACG
{
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namespace
SceneGraph
{
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//=============================================================================
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class
ACGDLLEXPORT
SliceNode
:
public
BaseNode
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{
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public
:
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enum
Plane
{
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NONE = 1,
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XY_PLANE = 2,
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YZ_PLANE = 3,
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XZ_PLANE = 4
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};
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SliceNode
(
BaseNode
* _parent = 0,
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std::string _name =
"<SliceNode>"
);
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virtual
~
SliceNode
();
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void
set_visible_box(
const
Vec3f
& _bmin,
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const
Vec3f
& _bmax );
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void
set_texture_box(
const
Vec3f
& _bmin,
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const
Vec3f
& _bmax );
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ACG_CLASSNAME(
SliceNode
);
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DrawModes::DrawMode
availableDrawModes()
const
;
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void
boundingBox(
Vec3d
& _bbMin,
Vec3d
& _bbMax );
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void
draw(
GLState
& _state,
const
DrawModes::DrawMode
& _drawMode );
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void
draw_frame()
const
;
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void
draw_planes()
const
;
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void
pick(
GLState
& _state,
PickTarget
_target );
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bool
is_enabled (
Plane
_plane )
const
;
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void
set_enabled(
Plane
_plane );
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Vec3f
cursor()
const
;
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void
set_cursor(
const
Vec3f
& _cursor );
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void
view_frame(
bool
_view_frame );
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private
:
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Vec3d
visible_min_;
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Vec3d
visible_max_;
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Vec3f
texture_min_;
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Vec3f
texture_max_;
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Vec3f
cursor_;
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bool
view_frame_;
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Plane
enabled_;
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};
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//=============================================================================
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}
// namespace SceneGraph
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}
// namespace ACG
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//=============================================================================
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#endif // ACG_SCLICENODE_HH
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//=============================================================================
ACG::GLState
Definition:
GLState.hh:220
ACG::SceneGraph::DrawModes::DrawMode
Specifies a DrawMode.
Definition:
DrawModes.hh:294
Plane
Definition:
PlaneType.hh:77
SceneGraph
Definition:
QtPrincipalAxisDialog.hh:67
ACG::SceneGraph::SliceNode
Definition:
SliceNode.hh:76
ACG::SceneGraph::PickTarget
PickTarget
What target to use for picking.
Definition:
BaseNode.hh:99
OpenMesh::VectorT
Definition:
Vector11T.hh:83
ACG
Namespace providing different geometric functions concerning angles.
Definition:
DBSCANT.cc:51
ACG::SceneGraph::BaseNode
Definition:
BaseNode.hh:135
ACG
Scenegraph
SliceNode.hh
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