Developer Documentation
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Public Member Functions | |
void | bind (GLuint _progID) const |
Bind uniform float vector to shader. More... | |
Public Attributes | |
ACG::Vec4f | val |
int | size |
Public Attributes inherited from GLSL::UniformPool::UniformBase | |
std::string | id |
Definition at line 135 of file UniformPool.hh.
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virtual |
Bind uniform float vector to shader.
_progID | GL Program ID |
Reimplemented from GLSL::UniformPool::UniformBase.
Definition at line 170 of file UniformPool.cc.