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void | setUniformData (GLSL::Program *_prog, const char *_bufferName, const char *_uniformName, const void *_data, int _datasize, bool _delay=false) |
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void | upload () |
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void | bind (GLuint _index) |
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static bool | isSupported () |
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static int | getMaxBindings () |
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static int | getMaxBlocksize () |
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static int | getMaxCombinedShaderBlocks () |
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static int | getOffsetAlignment () |
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std::vector< char > | data_ |
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static int | supportStatus_ |
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static int | maxBlockSize_ |
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static int | maxBindings_ |
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static int | maxCombinedShaderBlocks_ |
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static int | offsetAlignment_ |
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Definition at line 920 of file MeshNode2T.cc.
The documentation for this class was generated from the following file: