Developer Documentation
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Public Member Functions | |
void | bind (GLuint _progID) const |
void | bind (GLuint _progID) const |
Public Attributes | |
float * | val |
bool | integer |
int | size |
Public Attributes inherited from ACG::SceneGraph::GLSL::UniformPool::UniformBase | |
std::string | id |
Definition at line 167 of file MeshNode2T.cc.