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| Texture1D (GLenum unit=GL_NONE) |
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void | setData (GLint _level, GLint _internalFormat, GLsizei _width, GLenum _format, GLenum _type, const GLvoid *_data) |
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void | setStorage (GLsizei _levels, GLenum _internalFormat, GLsizei _width) |
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GLsizei | getWidth () const |
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GLenum | getFormat () const |
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GLenum | getType () const |
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bool | getData (GLint _level, void *_dst) |
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bool | getData (GLint _level, std::vector< char > &_dst) |
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| Texture (GLenum tgt, GLenum _unit=GL_NONE) |
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void | bind (GLenum _unit) |
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void | activate (GLenum _unit) |
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void | bind () |
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void | activate () |
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void | parameter (GLenum pname, GLint i) |
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void | parameter (GLenum pname, GLfloat f) |
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void | parameter (GLenum pname, GLint *ip) |
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void | parameter (GLenum pname, GLfloat *fp) |
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void | enable () |
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void | disable () |
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void | del () |
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void | gen () |
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bool | is_valid () const |
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GLuint | id () const |
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void | setUnit (GLenum u) |
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GLenum | getUnit () const |
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GLenum | getTarget () const |
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GLint | getInternalFormat () |
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bool | clear (const ACG::Vec4f &_color) |
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bool | clear (const ACG::Vec4i &_color) |
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bool | clear (const ACG::Vec4ui &_color) |
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void | bindAsImage (GLuint _index, GLenum _access) |
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GLsizei | width_ |
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GLenum | format_ |
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GLenum | type_ |
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static bool | supportsImageLoadStore () |
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static bool | supportsTextureBuffer () |
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static bool | supportsClearTexture () |
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static bool | supportsGenerateMipmap () |
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GLint | internalFormat_ |
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Definition at line 369 of file MeshNode2T.cc.
The documentation for this class was generated from the following file: