Developer Documentation
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#include <ACG/GL/RenderObject.hh>
Public Member Functions | |
Texture (GLuint _id=0, GLenum _type=GL_TEXTURE_2D, bool _shadow=false) | |
Public Attributes | |
GLuint | id |
GLenum | type |
bool | shadow |
Texture to be used.
eventually a more flexible texture system with user defined:
Definition at line 312 of file RenderObject.hh.