Developer Documentation
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#include <Plugin-SkeletonEditing/SkeletonMarker.hh>
Public Member Functions | |
bool | stencilRefForObject (BaseObjectData *_obj, GLuint &_reference) |
bool | blendForStencilRefNumber (GLuint _reference, GLenum &_src, GLenum &_dst, ACG::Vec4f &_color) |
Public Member Functions inherited from ViewObjectMarker | |
virtual | ~ViewObjectMarker () |
Destructor. | |
virtual Type | type () |
virtual bool | blendForStencilRefBit (GLuint _refbit, GLenum &_src, GLenum &_dst, ACG::Vec4f &_color) |
Additional Inherited Members | |
Public Types inherited from ViewObjectMarker | |
enum | Type { PerNumber, PerBit } |
Blending type for this marker. More... | |
Object marker to dim all Objects during Maipulator transformation
Definition at line 58 of file SkeletonMarker.hh.
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virtual |
Per reference number blending values
_reference | stencil reference for blending |
_src | sfactor parameter for ACG::GLState::blendFunc function |
_dst | dfactor parameter for ACG::GLState::blendFunc function |
_color | color used for blending |
Reimplemented from ViewObjectMarker.
Definition at line 65 of file SkeletonMarker.cc.
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virtual |
Get stencil reference for object
_obj | Object |
_reference | stencil reference for object painting |
Implements ViewObjectMarker.
Definition at line 59 of file SkeletonMarker.cc.